If you have a const-weight trigger on a pit, then the party will trigger it stepping onto the tile, but not untrigger it when plummeting to the next level. The same applies to using a rope.
Simple test case:
Code: Select all
dsb_text2map(0, 10, 10, 100, 1, {
"1000110000",
"1000110000",
"1000100000",
"1111111100",
"0000110000",
"0000110000",
"0000000000",
"0000000000",
"0000000000",
"0000000000"} )
dsb_level_wallset(0, wallset.default)
dsb_text2map(1, 10, 10, 0, 1, {
"0000000000",
"0000000000",
"0000000000",
"0000111100",
"0000110000",
"0000110000",
"0000000000",
"0000000000",
"0000000000",
"0000000000"} )
dsb_level_wallset(1, wallset.default)
dsb_add_champion(1, "test", "port_mophus", "TEST", "", 1000, 1000, 1000, 400, 400, 400, 400, 400, 400, 400, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0})
ch_exvar = {
}
dsb_spawnburst_begin(24)
dsb_spawn(2, "doorframe", 0, 4, 2, 4)
dsb_spawn(20, "door_portcullis", 0, 4, 2, 4)
dsb_spawn(22, "torch", 0, 4, 3, 3)
dsb_set_charge(22, 500)
dsb_spawn(21, "rope", 0, 5, 3, 2)
dsb_spawn(5, "stairsdown", 0, 7, 3, 4)
dsb_spawn(23, "stick", 0, 4, 4, 1)
dsb_spawn(24, "stick", 0, 5, 4, 0)
dsb_spawn(1, "pit", 0, 4, 5, 4)
dsb_spawn(4, "trigger", 0, 4, 5, 4)
dsb_spawn(3, "trigger", 0, 5, 5, 4)
dsb_spawn(8, "stairsup", 1, 7, 3, 4)
exvar = {
[3] = { opby_party = true,
const_weight = true,
target = 20,
msg = 100001,
opby_thing = true },
[4] = { opby_party = true,
target = 20,
msg = 100001,
opby_thing = true,
const_weight = true },
}
dsb_spawnburst_end()
EDITOR_FLAGS = 255
dsb_champion_toparty(0, 1)
dsb_party_place(0, 0, 0, 0)