Monster shadows

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Monster shadows

Post by Lubor Kolar »

Monster shadows are black now. It would be nicer to have shadows transparent (like pouse pointer with shadows)
User avatar
Gambit37
Should eat more pies
Posts: 13715
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: Monster shadows

Post by Gambit37 »

Monster shadows in the original DM were part of the actual graphic. To clone DM, the original graphics are being used as is.

To implement this feature, we would need to modify all the old graphics and erase the shadows. Then implement a routine to create shadows from matted versions of the monster graphics. For them to be correct though they would need to both sit flat on the floor, and be upright against doors, etc. Could be a tricky effect to implement.

George?
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: Monster shadows

Post by George Gilbert »

That's about the size of it. Tricky, but possible, but requires a re-write of how the whole graphics thing works...
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Monster shadows

Post by beowuuf »

How did you get the mouse pointer and items to have transparent shadows?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Gambit37
Should eat more pies
Posts: 13715
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: Monster shadows

Post by Gambit37 »

That's easy - draw a duplicate of the bitmap setting all pixels to black (don't know the actual code for this but I know it can be done) and change it's transparency setting. DM did the same thing on objects when you picked them up, only without the transparency (obviously).
Post Reply