Monster shadows
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- Lubor Kolar
- Artisan
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- Location: Prague, Czech Republic, Europe
Monster shadows
Monster shadows are black now. It would be nicer to have shadows transparent (like pouse pointer with shadows)
- Gambit37
- Should eat more pies
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Re: Monster shadows
Monster shadows in the original DM were part of the actual graphic. To clone DM, the original graphics are being used as is.
To implement this feature, we would need to modify all the old graphics and erase the shadows. Then implement a routine to create shadows from matted versions of the monster graphics. For them to be correct though they would need to both sit flat on the floor, and be upright against doors, etc. Could be a tricky effect to implement.
George?
To implement this feature, we would need to modify all the old graphics and erase the shadows. Then implement a routine to create shadows from matted versions of the monster graphics. For them to be correct though they would need to both sit flat on the floor, and be upright against doors, etc. Could be a tricky effect to implement.
George?
- George Gilbert
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Re: Monster shadows
That's about the size of it. Tricky, but possible, but requires a re-write of how the whole graphics thing works...
Re: Monster shadows
How did you get the mouse pointer and items to have transparent shadows?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Monster shadows
That's easy - draw a duplicate of the bitmap setting all pixels to black (don't know the actual code for this but I know it can be done) and change it's transparency setting. DM did the same thing on objects when you picked them up, only without the transparency (obviously).