Scriptable mission objectives

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Gambit37
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Scriptable mission objectives

Post by Gambit37 »

Would it be possible to add support for defining new missions/objectives? I'd like to be able to create new adventures where either there is one overall objective for a set of dungeons, and/or each level of the dungeon has its own objective.
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George Gilbert
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Re: Scriptable mission objectives

Post by George Gilbert »

Scripting is hard, but you can probably design most dungeons with only 2 different objectives:

1) Kill Chaos

2) Leave through an exit.

The second leaves huge scope for design as you can put the exit behind a door which will only open when you've got a certain object (or objects)...
Francis
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Objectives

Post by Francis »

What about being able to fuse Order instead of - or in addition to - Chaos? Maybe after the Grey Lord appears, the game could continue for a while anyway, until you find a specific item...
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