Scriptable mission objectives
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- Gambit37
- Should eat more pies
- Posts: 13715
- Joined: Wed May 31, 2000 1:57 pm
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Scriptable mission objectives
Would it be possible to add support for defining new missions/objectives? I'd like to be able to create new adventures where either there is one overall objective for a set of dungeons, and/or each level of the dungeon has its own objective.
- George Gilbert
- Dungeon Master
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- Joined: Mon Sep 25, 2000 11:04 am
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Re: Scriptable mission objectives
Scripting is hard, but you can probably design most dungeons with only 2 different objectives:
1) Kill Chaos
2) Leave through an exit.
The second leaves huge scope for design as you can put the exit behind a door which will only open when you've got a certain object (or objects)...
1) Kill Chaos
2) Leave through an exit.
The second leaves huge scope for design as you can put the exit behind a door which will only open when you've got a certain object (or objects)...
Objectives
What about being able to fuse Order instead of - or in addition to - Chaos? Maybe after the Grey Lord appears, the game could continue for a while anyway, until you find a specific item...