DMNet : a Dungeon Master multiplayer remake
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- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
This is what I had hoped for a long time . Good work!
Not sure if it's a question of memory limitation used to make the characters transparent. I have been working on the characters for several years to make them move and have almost finished all the champions.
https://www.flickr.com/photos/100604938 ... ed-public/
Can my work on champions help in your project?
Not sure if it's a question of memory limitation used to make the characters transparent. I have been working on the characters for several years to make them move and have almost finished all the champions.
https://www.flickr.com/photos/100604938 ... ed-public/
Can my work on champions help in your project?
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
- The Journeyman
- Craftsman
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- Location: Hall of Champions
Re: DMNet : a Dungeon Master multiplayer remake
aww, man. that looks excellent. I like how this brings more depths to the DM world, when you would be able to see other characters pushing buttons or attacking. Also kudos on the Trollin transforming a human.link
I would also prefer the other players in DMnet to have real sprites. I tried swapping them with pics of the knights, but it seems white is the only color that is allowed, so it didn't look much better
Clodius_one..can you show us any more pics of your creations?
I would also prefer the other players in DMnet to have real sprites. I tried swapping them with pics of the knights, but it seems white is the only color that is allowed, so it didn't look much better
Clodius_one..can you show us any more pics of your creations?
I'm gonna sleep in the rat room.
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
Because I don't want to reveal all of my work before a can use them in a game, but I added a few more worksheets.
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
- The Journeyman
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Re: DMNet : a Dungeon Master multiplayer remake
that is awesome, man. humans turned into mummies, recycling Trollins and skeletons standing in line to get armed and get teleported.
Maybe you should contact DMnet's creator directly, otherwise it'll take a while till he comes by here.
Maybe you should contact DMnet's creator directly, otherwise it'll take a while till he comes by here.
I'm gonna sleep in the rat room.
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
I am happy you liked my work. Almost all champions can perform multiple movements. I started in 2013 and now there is only 4 characters to finish. Leyla and Sonja can walk but that's it. Tiggy only has the front view with her pouting attitude. Elija has not even started yet.
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
I will rather let them work, during this time I may have time to finish drawing all the champions
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
Re: DMNet : a Dungeon Master multiplayer remake
I like very much your designs and way to expand the lore with characters and maps. That's quite inspiring. Wuuf is no joke.
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
Thank you for your encouraging words Sphenx, it's really appreciated.
My work is only moving slowly because sometimes I don't know which way to go.
I have come a long way from my drawing experience. I started in architecture. I went from straight lines to the beautiful curves of our champions if you know what I mean. And what a workload: writing the novel, drawing the map and all the characters. It really is a big project.
My work is only moving slowly because sometimes I don't know which way to go.
I have come a long way from my drawing experience. I started in architecture. I went from straight lines to the beautiful curves of our champions if you know what I mean. And what a workload: writing the novel, drawing the map and all the characters. It really is a big project.
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
Re: DMNet : a Dungeon Master multiplayer remake
Yeah - I just saw the picture montage with all the characters, and it is definitely pretty cool....
--Jay
--Jay
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
Thanks Jayrshaw,
I struggle right now to try to make sense of the symbols on the top of Elija's dress. They are not common.
I struggle right now to try to make sense of the symbols on the top of Elija's dress. They are not common.
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
Re: DMNet : a Dungeon Master multiplayer remake
Hi clodius_one.... did you ever complete and release this? If so, can you please post a download link?
- Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake
Hi Isamuu,
I just uploaded all my collection of champions. some of them are not finished yet but it will give you an idea where I am going with them.
https://www.flickr.com/photos/100604938@N06/
I just uploaded all my collection of champions. some of them are not finished yet but it will give you an idea where I am going with them.
https://www.flickr.com/photos/100604938@N06/
Even if I had given you the smallest bite, my poison will overcome you
Spoiler
Try me!
- MasterWuuf
- Arch Master
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Re: DMNet : a Dungeon Master multiplayer remake
I checked out your pictures. I hope you find the time to continue your effort on this project.Clodius_one wrote: ↑Thu Dec 14, 2023 4:45 am Hi Isamuu,
I just uploaded all my collection of champions. some of them are not finished yet but it will give you an idea where I am going with them.
https://www.flickr.com/photos/100604938@N06/
"Wuuf's big brother"
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- Neophyte
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Re: DMNet : a Dungeon Master multiplayer remake
HI Kroah!
DMNet looks fantastic! I managed to port it to latest .NET working from decompiled sources generated by IlSpy. It seems to be working, but I had to fix some bugs that I run into (such as invalid checksum, because of non deterministic of string.GetHashCode() in latest .NET). The code seems much more readable than other ports/remakes.
Any chance you can share the source code, so that I don't have to go through reverse engineering a reverse engineered project ?
Thanks,
John
DMNet looks fantastic! I managed to port it to latest .NET working from decompiled sources generated by IlSpy. It seems to be working, but I had to fix some bugs that I run into (such as invalid checksum, because of non deterministic of string.GetHashCode() in latest .NET). The code seems much more readable than other ports/remakes.
Any chance you can share the source code, so that I don't have to go through reverse engineering a reverse engineered project ?
Thanks,
John