DSB 0.80 will include
dsb_lores_scaling, which takes a boolean parameter and, when enabled, tells DSB's scaling code to scale everything to 50% of the specified size and then scale it back up, so distant objects have a more authentic DM low resolution look.
Ideally it's something you'll set and forget in your own
startup.lua like this:
However you can also disable it as needed in case it does strange things to some of your other graphics.