[Custom dungeon] Dust and Blood [DM PC] [Christophe Roset (a.k.a Alpha)]

Custom dungeons for DM/CSB/DM2 on PC, Amiga, Atari ST and any other platforms.
Forum rules
Please read the Forum rules and policies before posting.
Post Reply
Alpha

[Custom dungeon] Dust and Blood [DM PC] [Christophe Roset (a.k.a Alpha)]

Post by Alpha »

Platform: DM PC
Author: Christophe Roset (a.k.a Alpha)
Email address: christophe.roset@caramail.com
Date published: 2002, April 13
Date last updated: 2002, April 13

Aim:
Get the Firestaff, Upgrade it, kill Lord Chaos.

Notes:
The dungeon is very similar to the former one: Characters are the same, goal is the same, first level is the HOC...
The end is to me very difficult, the rest is just a bit harder than the original DM.
Some puzzles are inspired from DM & CSB. Don't worry, there is enough new stuff to give you an headache and to make you buddies die a thousand time :-)

Known bugs:
Might have problems with the randomly displayed graphics. I am only an unexperimented dungeon designer...

Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Custom dungeon 'Dust and Blood' review by Michael Hutton (a.ka. Beowuuf)

Post by beowuuf »

Reviewer: Michael Hutton (a.ka. Beowuuf)
Gameplay: 8
Originality: 8. Especially some of the trap craft and level ideas.
Difficulty: 9. Just for the last level or two there was a loooooot of combat!
Puzzles: 8. Some very original puzzles, even a head scratcher or tw, and the whole level 9 floor pad throwing puzzle... cool... :)
Size: 8. All the levels, but alot are smaller.
Replayability: 7
Craft: 7. For someone doign their first dungeon, one or two of the more advanced set ups like weapon charger around, and the level 9 with the moving walls fun :)

Game Ending: While the hack and slash at the end was nice, did make it quite a simplistic ending (not easy, just simplistic).
Atmosphere: 7
Overall: 9. Highly playable, good traps and later levels.
Best part: It took ages but level 9, and for scratching my head over the damn giggler/fireball room!
Worst part: The fact that i didn't work out the giggler/fireball launcher room.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Post Reply