Platform: DM PC
Author: Christophe Roset (a.k.a Alpha)
Email address: christophe.roset@caramail.com
Date published: 2002, April 13
Date last updated: 2002, April 13
Aim:
Get the Firestaff, Upgrade it, kill Lord Chaos.
Notes:
The dungeon is very similar to the former one: Characters are the same, goal is the same, first level is the HOC...
The end is to me very difficult, the rest is just a bit harder than the original DM.
Some puzzles are inspired from DM & CSB. Don't worry, there is enough new stuff to give you an headache and to make you buddies die a thousand time
Known bugs:
Might have problems with the randomly displayed graphics. I am only an unexperimented dungeon designer...
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
[Custom dungeon] Dust and Blood [DM PC] [Christophe Roset (a.k.a Alpha)]
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Custom dungeon 'Dust and Blood' review by Michael Hutton (a.ka. Beowuuf)
Reviewer: Michael Hutton (a.ka. Beowuuf)
Gameplay: 8
Originality: 8. Especially some of the trap craft and level ideas.
Difficulty: 9. Just for the last level or two there was a loooooot of combat!
Puzzles: 8. Some very original puzzles, even a head scratcher or tw, and the whole level 9 floor pad throwing puzzle... cool...
Size: 8. All the levels, but alot are smaller.
Replayability: 7
Craft: 7. For someone doign their first dungeon, one or two of the more advanced set ups like weapon charger around, and the level 9 with the moving walls fun
Game Ending: While the hack and slash at the end was nice, did make it quite a simplistic ending (not easy, just simplistic).
Atmosphere: 7
Overall: 9. Highly playable, good traps and later levels.
Best part: It took ages but level 9, and for scratching my head over the damn giggler/fireball room!
Worst part: The fact that i didn't work out the giggler/fireball launcher room.
Gameplay: 8
Originality: 8. Especially some of the trap craft and level ideas.
Difficulty: 9. Just for the last level or two there was a loooooot of combat!
Puzzles: 8. Some very original puzzles, even a head scratcher or tw, and the whole level 9 floor pad throwing puzzle... cool...
Size: 8. All the levels, but alot are smaller.
Replayability: 7
Craft: 7. For someone doign their first dungeon, one or two of the more advanced set ups like weapon charger around, and the level 9 with the moving walls fun
Game Ending: While the hack and slash at the end was nice, did make it quite a simplistic ending (not easy, just simplistic).
Atmosphere: 7
Overall: 9. Highly playable, good traps and later levels.
Best part: It took ages but level 9, and for scratching my head over the damn giggler/fireball room!
Worst part: The fact that i didn't work out the giggler/fireball launcher room.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!