Opening Chests

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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Ian Clark
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Re: Opening Chests

Post by Ian Clark »

Alternatively, in some versions, you can kill the dragon by falling on top of him through a pit on the level above. Presumably this is mechanical as the party and a monster cannot co-exist on the same tile.
slickrcbd
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Re: Opening Chests

Post by slickrcbd »

I only found out about that on accident something like 20 years after I first played the game. Because I got startled by the phone ringing and accidentally hit the wrong direction button, and fell into a pit, then saw the "smoke" you see when a monster is killed, and a bunch of dragon steaks at my feat.
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MasterWuuf
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Re: Opening Chests

Post by MasterWuuf »

Game envy here. I've never had the pleasure of this experience.
Anyone know if you can time a fall through one of the pits above the dragon,
being reasonably sure you'll kill the brute?
"Wuuf's big brother"
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Prince of Elves
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Re: Opening Chests

Post by Prince of Elves »

I suppose you can save your game just before going down a hole and then check where he is in relation to you, checking out the most promising options. May take some reloads but unless he's stationary till you visit him and spawns right under a pit that would seem the best option to me.
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ChristopheF
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Re: Opening Chests

Post by ChristopheF »

You should be able to use a Magical Box to freeze time for a few moments
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Gambit37
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Re: Opening Chests

Post by Gambit37 »

Andy Jaros recalled the telefrag bug and said it was fixed in later versions. Do you know if that's the case Christophe?
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