Can/will teleporter destinations, pad targets etc have the option of being defined in a relative as well as an absolute manner?
It was a thought for ease of dungeon editing, for copying and pasting. Absolute is good for multiple triggers of the same item, but won't work for copying and pasting objects with the same effect (teleporter/pad combos in zooom rooms. copying and pasting spinners).
This is more a suggestion, but...
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This is more a suggestion, but...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: This is more a suggestion, but...
Erm no, not in the txt file anyway as that just makes it too complicated. Any GUI editor however sh/would have the option to define them relatively as you point out, it's easier that way in some cases - it would then have to do all the calculations to make it absolute behind the scenes for you.