Disappearing items (v0.07)

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Gambit37
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Disappearing items (v0.07)

Post by Gambit37 »

I have just used the Yew staff to 'dispell' a few ghosts. There are only a few dispell charges, and this option should be removed from the list when they are all gone. Instead, the entire staff disappears!
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George Gilbert
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Re: Disappearing items (v0.07)

Post by George Gilbert »

On a wider note, all objects currently only have 8 charges. I know this is right for some (e.g. the rings or fury) but probably isn't for many (e.g. wands). If anyone wants to measure the right values then I'll put them in.
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Re: Disappearing items (v0.07)

Post by beowuuf »

I compiled a list of all hex values for charges in a general dmute hex reference doc, so i can post here/e-mail the section. But I don't know if they are used up in a 4 per charge basis or not...anyone confirm before I post?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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beowuuf
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Re: Disappearing items (v0.07)

Post by beowuuf »

Weapons/items and charge hex values

Teowand 3C
Yew staff 28
Sceptre of Lyf 3C
Bolt blade 38
Staff of Manar 3C
Storm ring 10
Fury 20
Flamitt 1C
Eye of Time 14
Wand 3C
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: Disappearing items (v0.07)

Post by Gambit37 »

These should be divided by four for the ACTUAL values, so for example Fury has 8 charges (20 Hex = 32 Decimal / 4 = 8).
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George Gilbert
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Re: Disappearing items (v0.07)

Post by George Gilbert »

Fixed for V0.08
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