Monster attacks (v0.07)

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Gambit37
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Monster attacks (v0.07)

Post by Gambit37 »

In DM, monsters behind a door that can be seen through will try to attack you if they have a long range attack (vexirks for example will cast fireballs at you even if they can't hit you through the door). RTC doesn't replicate this - it's not a bug as such, but would add to the atmosphere, suggesting that the monsters are angry and REALLY want to kick your butt...

Antmen and Trolin should make the 'thud' sound when attacking, not the 'swipe'. When killed, the dropped clubs should make the 'dink' sound which they currently don't.
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George Gilbert
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Re: Monster attacks (v0.07)

Post by George Gilbert »

Actually no monster, regardless of doors, will make an attack if your not in the next square - it's a fault I'm very aware of already (and I'm quite surprised no-one has yet noticed).

Despite what DM does, surely a club should make a thud noise though when dropped (which is what RTC does)?
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Gambit37
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Re: Monster attacks (v0.07)

Post by Gambit37 »

To concur with your point, Wizard's Eyes on level six don't try to come after you - they should be able to open doors with a Zo spell. Incidenatlly, these are also too tough - although easy to kill, they can wipe out the entire party with one small lightning bolt. Again, I think the difficulty level is too high... <!--EZCODE EMOTICON START --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=""><!--EZCODE EMOTICON END-->

One could argue that the party WOULD be wiped out if directly hit with lightning, but shouldn't the player have a fighting chance to survive?
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beowuuf
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Re: Monster attacks (v0.07)

Post by beowuuf »

Yeah, the trolin 'thud' sound is better for the attack, but keep it for the club...if it's heavy enough to make that sound when it hits you...

Can you create a spell casting hesitation in beholders and slimes? These creatures always face forwards, so you have no chance not to get hit by them if attacking. with the upped mnonster reflexes. Fair enough about tenticle/eye damage though.

In general I still like the fast monster attacks, except for the above exception and the way it's done. At the moment if seems you press the key to move, and you are damaged befroe the party fully moves and the creature actually attacks. It just gives the impresion of too fast attacks - i think altering the placing in the whole moving process where damage is inflicted would make it seem less harsh, while still keeping the fact that the monster does attack you instantly...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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beowuuf
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Re: Monster attacks (v0.07)

Post by beowuuf »

The above complaint - the press key, be attacked (the noise sounds then damage is inflicted) THEN move is even more noticable with slower charcters, and definately needs to be reordered to press key, move and then attack
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Monster attacks (v0.07)

Post by George Gilbert »

Fixed for V0.08
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