Level 5 (v0.07)

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Gambit37
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Level 5 (v0.07)

Post by Gambit37 »

1) Couatls are too slow and their AI ain't good - they should seek you out quickly, and follow you insistently... and they suffer from the 'flipping dance' too.

2) Couatls are too large when two squares away - looks very strange

3) Pits are misaligned (as per other postings) - clearly seen in the 5x5 pit puzzle in the teasure rooms. Here's a screenshot of the ACTUAL positions, perhaps this will help:

<a href="http://www.resonant.freeuk.com/template ... its.gif</a>

4) Swamp slimes are arguably too tough - although easy to kill, one posion bolt can almost kill my party outright - and that's with some characters on 165 health! I know you want RTC to be challenge George, but give us a chance... :wink:
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Gambit37
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Re: Level 5 (v0.07)

Post by Gambit37 »

As an addition to that last point, poison bolts should only really affect a single character, as noted in the Spells thread... at least that's what DM does. It seems a little unfair to give a weedy swamp slime such a massive advantage by changing this behaviour.
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beowuuf
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Re: Level 5 (v0.07)

Post by beowuuf »

The balance seems to have shifted on level 5 - slimes are now deadly, while Coatls just don't seem as tough - they are less likely to damage and don't damage as much, aswell as the major aggressiveness deficiency mentioned.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Level 5 (v0.07)

Post by George Gilbert »

Fixed for V0.08
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