ZYX, I noticed in your dungeon that there was an invisible monster. Do you have the hex to make monsters invisible or is it just some sort of bug?? The actual dungeon works fine on mine by the way.
<p><font face=arial>Ian Clark
"I could be a genius if I just put my mind to it and I could do anything if only I could get round to it" Pulp - Glory Days</font></p>
Invisible monsters (DMute)
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Re: invisible monsters
I have tried all those but they either crash or appear normally. <p><font face=arial>Ian
Pulp - Styling the pattern for life!</font></p>
Pulp - Styling the pattern for life!</font></p>
invisible monster
I don't remember well, bu I think the trick for the invisible monster, (when cloning the tiles), was that you have to be stepping a cloned tile,
and then a monster steps into one of the clones of this tile: the party and the monster are in the same tile and they can attack each other (but you won't see the monster...)
For a better understanding, see the SNAKE part in my dungeon.
and then a monster steps into one of the clones of this tile: the party and the monster are in the same tile and they can attack each other (but you won't see the monster...)
For a better understanding, see the SNAKE part in my dungeon.
still invisible monsters
About the cloned tile: you have to be teleported into a cloned tile where
there is the image of a monster. (It's the same as putting a monster on the tile
of the party with dmute).
Here's another imperfect way for invisible monsters (in corredors)
put an open door in the unusual direction: the monsters will cross it but whenever they will
be on this tile they'll be invisible if you look at the door from its side.
Note: if the door is closed the monsters won't cross it!
This way you can make a long passway with only doors.
If the party steps into the tile, you'll see the mark of the door.
BTW, you can put a monster on a tile with a closed door.
Or above an open pit.
there is the image of a monster. (It's the same as putting a monster on the tile
of the party with dmute).
Here's another imperfect way for invisible monsters (in corredors)
put an open door in the unusual direction: the monsters will cross it but whenever they will
be on this tile they'll be invisible if you look at the door from its side.
Note: if the door is closed the monsters won't cross it!
This way you can make a long passway with only doors.
If the party steps into the tile, you'll see the mark of the door.
BTW, you can put a monster on a tile with a closed door.
Or above an open pit.