Research (3) - doors (DMute)

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beowuuf
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Research (3) - doors (DMute)

Post by beowuuf »

The tile hex of a door indicates direction and state of a door.

90 -closed
91 - 93 - partially (stuck until activated) open from 1/4 to 3/4
94 - open
95 -bashed/fireballed
96 - left half of door, toggles to bashed
97 - 1/4 open right hand half of door, toggles to bashed

The above is for a east/west facing door. with 98 - 9f used for north/south


The object hex indicates function and appearance. Activation, opening, appearance and fireball-sensitivity are all in the third byte.

The basic door types are 0 for iron, 1 for wood, with 2,4,6, and 3,5,7 used for door ornate graphic. Doors are by default horizontally opening and require activation by object.
Add 20 for horizontal opening of door, add 40 for push button activation, and add 80 to make them fireball sensitive.

All other hex (8, 10, etc) work the same as the corresponding lower hex, but the door graphics mess up.

The fourth byte indicates whether the door is bashable or not. An odd number for bashable (ie 1) and even (0) for not. Higher numbers don't seem to affect the door strength (a character with less than about 40 strength cannot chop a door), though they do seem to affect fireballs (though in no obvious pattern) - a low level character with an um fireball can destroy most doors.

Almost all ornate graphics are fireball/bashable, with the exception of RA doors (level 7, 13). Note that iron doors are not bashable, and require very high level fireballs to destroy them, though any graphic of wooden door is susceptable.
Last edited by beowuuf on Fri Jul 07, 2006 4:41 pm, edited 1 time in total.
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Gambit37
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All your recent postings...

Post by Gambit37 »

Hey, this is all very good information. I'll collate it all and send it to George if you like? - it will help him with enhancements to DMute. <i>Edited by: <A HREF=http://pub17.ezboard.com/ugambit37.show ... ambit37</A> at: 12/1/00 11:31:58 am
</i>
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beowuuf
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Yeah, that would be cool

Post by beowuuf »

Less ? on the DMute maps! Would george be able to create a dynamic hex editor too so that it only shows the relevant hex? Or at least greys out the boxes that might not be any use?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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