For all floor tiles, adding 10 to the tile hex (3rd byte) indicates the linked object list (first object referd to by ident in 7 and is on that tile.
0 is used for wall tiles, with 1 - f maybe indicating other graphics, thought how this works I have no clue. Sometimes the graphic will appear, and other times not., and the graphics are random too. 4,6 and C have generated east graphics, 8 north.
The same is true of floors - 20 for blank, 28 at least can be graphics...for example the original dungeon used 28 as ALL the floor tiles on level 2.
40 - 4f are pit tiles, and were given in earlier postings
60-63 are W/E stairs down
64-67 are N/S stairs down
68-6b are W/E stairs up
6c-6f are N/S stairs up
There seems to be no difference in any of the stairs.
80-8f are door tiles without doors - this does give a toggleable (through pressure pads, etc) graphic (default a graphically glitched iron push button door). Adding an object to this tile changes the appearance (for example a falchion gives an ordinary looking wooden push button foor) without any crash. See the door posting for ideas on each hex, though all the 'stuck door' hexes will move as soon as the game starts to be open.
aO-af are the teleoprter tiles without the teleporter
a0-a3 toggle to a8 - ab and represent closed/open invisible teleporters
a4-a7 toggle to ac-af and represent closed/open blue hazes
While they can be walkied into as normal, any objects placed on them will crash the game
b0-bf are the same as above for real teleporters.
c0 - cf represent imaginary/false walls
c0,c2 toggle to c4,c6 and are closed/open false walls
c1,c3 toggle to c5,c7 and are closed/open imaginary walls
The pattern repeats for c8-cf.
e0 - ef seems to be ordinary floor tiles, but f0-ff crash the game even with objects added to the tile.
Research (4) - Floor tiles (DMute)
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a precision
Just a note:
If you edit a tile so it is a door without adding a door, it still counts for the limit of doors. (Dmute won't warn you)
If you edit a tile so it is a door without adding a door, it still counts for the limit of doors. (Dmute won't warn you)