Hex manual (DMute) - dead link

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beowuuf
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Hex manual (DMute) - dead link

Post by beowuuf »

I've compiled the posts into some form of hex manual, downloadable from:

http://www.geocities.com/beowuuf/hex.doc - dead link

It's just a rough first draught to see the reaction to it (and to keep all the notes I've been working from tidy too). The sections aren't in any order, and anyone is welcome to take up the manual and change it, or simply state changes and clarifications. Any section in italics are unconfirmed facts, and the language of these sections will tell you how firm the guesses are. If people like the idea of it I don't mind working on it more to get it structured and followable. For example, add sections on 'quickstarting hex', DMute troubleshooting, a tutorial, appendices on DM level layouts and binary/hex, etc

You might want to see my posting on the textmute link if yahoo is being buggy on downloading...

One or two things that might not be clear (as there is no intro) is that:

a) i call ANYTHING like a monster, pressure pad etc an object. Every object always uses the first two bytes to give a unique identifier. The 2nd byte is the object identifier, for example monsters are 10, and the 1st byte is the unique number for that type.
b) I call anything a champion can place in their inventory an item. These actually cover several object types, like scrolls, weapons, potions, clothes.

<i>Edited by: <A HREF=http://pub17.ezboard.com/ubeowuuf.showP ... beowuuf</A> at: 3/1/01 3:11:39 am
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