Hi not much happening on the clones front so I thought id add a couple new screenshots of Dungeon Maker
http://www.bloodwych.co.uk/dm/Screenshot067.jpg
http://www.bloodwych.co.uk/dm/Screenshot068.jpg
http://www.bloodwych.co.uk/dm/Screenshot069.JPG
http://www.bloodwych.co.uk/dm/Screenshot070.JPG
http://www.bloodwych.co.uk/dm/Screenshot071.JPG
Also heres a quick look at the level editor
http://www.bloodwych.co.uk/dm/editor.JPG
As always comments welcome.
EDIT by Gambit: Made img links standard URLs as thread takes too long to load.
New Dungeon Maker ScreenShots (Large Images)
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- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
THe axe and sword in the background (left side of the first screenshot) still look pretty "unreal", so does the waterskin lying in the grass in one of the lower ones.
What I liked a lot was the torch including the fire, flower and tree (shadow!) and the rat (?) - my girlfriend would probably say "can I have one"?
Also, the moon is a very nice touch - very imposing.
Regards, PitD
What I liked a lot was the torch including the fire, flower and tree (shadow!) and the rat (?) - my girlfriend would probably say "can I have one"?
Also, the moon is a very nice touch - very imposing.
Regards, PitD
- cowsmanaut
- Moo Master
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- Location: canada
- Gambit37
- Should eat more pies
- Posts: 13723
- Joined: Wed May 31, 2000 1:57 pm
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It's looking very good, but I agree with the points made above.
Here's a few other points.
What's the strange swirly thing in the floor on the screenshot with the sandy coloured walls and the apple?
How are the shadows calculated? They don't seem consistent with the light sources.
I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!
Here's a few other points.
What's the strange swirly thing in the floor on the screenshot with the sandy coloured walls and the apple?
How are the shadows calculated? They don't seem consistent with the light sources.
I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!
Q: What's the strange swirly thing in the floor on the screenshot with the sandy coloured walls and the apple?
A: Are you talking about the reflection on the floor? I admit it doesnt look too good in the screenshot but its effective when playing
Q: I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!
A: Though you dont really get lense flare you do get blinded the more you look at the sun so maybe we could remove the lens flare images and just leave the effects
A: Are you talking about the reflection on the floor? I admit it doesnt look too good in the screenshot but its effective when playing
Q: I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!
A: Though you dont really get lense flare you do get blinded the more you look at the sun so maybe we could remove the lens flare images and just leave the effects