Dungeon Maker Progress 10/12/03
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Dungeon Maker Progress 10/12/03
Some new screenshots for you all
New Title Screen
http://www.bloodwych.co.uk/dm/title.jpg
New Spider Web Wall (Let me just get my trusty AXE)
http://www.bloodwych.co.uk/dm/Screenshot080.jpg
http://www.bloodwych.co.uk/dm/Screenshot083.jpg
The Editor (Wouldnt be much of a dungeon maker without one)
http://www.bloodwych.co.uk/dm/Screenshot085.jpg
New Player Values / Direction Arrows / Inventory Screen
http://www.bloodwych.co.uk/dm/Screenshot090.jpg
http://www.bloodwych.co.uk/dm/Screenshot091.jpg
As always comments are welcome.
New Title Screen
http://www.bloodwych.co.uk/dm/title.jpg
New Spider Web Wall (Let me just get my trusty AXE)
http://www.bloodwych.co.uk/dm/Screenshot080.jpg
http://www.bloodwych.co.uk/dm/Screenshot083.jpg
The Editor (Wouldnt be much of a dungeon maker without one)
http://www.bloodwych.co.uk/dm/Screenshot085.jpg
New Player Values / Direction Arrows / Inventory Screen
http://www.bloodwych.co.uk/dm/Screenshot090.jpg
http://www.bloodwych.co.uk/dm/Screenshot091.jpg
As always comments are welcome.
Last edited by MadMunky on Wed Dec 10, 2003 12:25 pm, edited 1 time in total.
- andyboy_uk
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- Gambit37
- Should eat more pies
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Love the title screen -- very atmospheric --- BUT --- perhaps you should use images from the game engine rather than something like this. It sets an expectation that the user can build things that look this good which obviously isn't the case.
Once again, I've changed the image links to standard URLs. Don't mean to go on about this madmunky, but you use such large images that it really messes everything up and will be painfully slow for modem users. Can you use links in future, thanks.
Once again, I've changed the image links to standard URLs. Don't mean to go on about this madmunky, but you use such large images that it really messes everything up and will be painfully slow for modem users. Can you use links in future, thanks.
- andyboy_uk
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- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Theres a few problems which need to be sorted out first before a release.
1. Wishbone has only just finished doing the players stats how we want them so it works like this
When you use alot of attacking by swords you get more points for strength and dexterity and when you use spells, your points for interlligence or wisdom will slightly increase. When you gain a level, the points you get are divided by all abilites
2. We also have the problem of monster graphics we really need some decent monsters in the game. (Hint Hint.. Cowsmanaut & Gambit)
3. Not really a big problem but theres no levels yet! only test dungeons.
4. We need a better GUI for selecting map files / players.
Once this is sorted we should be able to get out a public alpha for people to test.
1. Wishbone has only just finished doing the players stats how we want them so it works like this
When you use alot of attacking by swords you get more points for strength and dexterity and when you use spells, your points for interlligence or wisdom will slightly increase. When you gain a level, the points you get are divided by all abilites
2. We also have the problem of monster graphics we really need some decent monsters in the game. (Hint Hint.. Cowsmanaut & Gambit)
3. Not really a big problem but theres no levels yet! only test dungeons.
4. We need a better GUI for selecting map files / players.
Once this is sorted we should be able to get out a public alpha for people to test.
- PicturesInTheDark
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- PicturesInTheDark
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- Lubor Kolar
- Artisan
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Right ive being trying to work out how we can make the inventory person look better but I dont know how to do it!
This is what i've got so far
The hands,head and neck will all have to be bigger as otherwise you wont be able to see what it is, does this look ok or does anyone have any ideas on how to make it better?
Anyone know where theres a nice picture of a skelleton we could use?
This is what i've got so far
The hands,head and neck will all have to be bigger as otherwise you wont be able to see what it is, does this look ok or does anyone have any ideas on how to make it better?
Anyone know where theres a nice picture of a skelleton we could use?
- PicturesInTheDark
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- Gambit37
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Sorry, but that new one looks really silly! The head is waaaay too big, and what's with the pointy ears? The legs now look too thin and weedy compared to the rest of it.
There's no reason why these icons have to be different sizes - FTL simply used proportional outlines and that was good enough. I think you're getting too hung up on making it look 'impressive' rather than useful and usable...
Perhaps those new body icons would work if they were all a consistent size? I'm sure it would look fine.
There's no reason why these icons have to be different sizes - FTL simply used proportional outlines and that was good enough. I think you're getting too hung up on making it look 'impressive' rather than useful and usable...
Perhaps those new body icons would work if they were all a consistent size? I'm sure it would look fine.
- linflas
- My other avatar is gay
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For the body inventory, you could try to arrange your icons like in Nexus :
http://dmweb.free.fr/Images/DMNScreensh ... Mirror.png
http://dmweb.free.fr/Images/DMNScreensh ... Mirror.png
- SavageMind
- Neophyte
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making monster
What are you using currently to make the monters? that way I can tell you if I can help you or not.
Cairne-"Did you just kill him?"
Rigel-"Yes."
Cairne-"Why?"
Rigel-"Because he was stupid."
Cairne-"That's not a crime on this planet!"
Rigel-"It's not?"
Cairne-"No!"
Rigel-"Damn, I hate this planet!"
Rigel-"Yes."
Cairne-"Why?"
Rigel-"Because he was stupid."
Cairne-"That's not a crime on this planet!"
Rigel-"It's not?"
Cairne-"No!"
Rigel-"Damn, I hate this planet!"
Wishbones fixed the inventory screen now what do you think?
Inventory Screenshot
SavageMind: Monsters can be done how ever you want, 3D Studio or 2D Images
Inventory Screenshot
SavageMind: Monsters can be done how ever you want, 3D Studio or 2D Images
- PicturesInTheDark
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- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
On the other hand it's also a very good way to ensure positive comments later on when the game is released. It shows maturity to be able to deal with criticism and understand what it is directed upon and that is (in most cases) not on the person him- or herself. So, compliments for finding a good solution now!
Regards, PitD
Regards, PitD