Some new screenshots of Dungeon Makers Progress.
http://www.bloodwych.co.uk/dm/Screenshot093.jpg
http://www.bloodwych.co.uk/dm/Screenshot097.jpg
http://www.bloodwych.co.uk/dm/Screenshot099.jpg
http://www.bloodwych.co.uk/dm/Screenshot100.jpg
http://www.bloodwych.co.uk/dm/Screenshot105.jpg
http://www.bloodwych.co.uk/dm/Screenshot106.jpg
http://www.bloodwych.co.uk/dm/Screenshot107.jpg
http://www.bloodwych.co.uk/dm/Screenshot108.jpg
Comments please
Dungeon Maker Progress 05/01/04
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- PicturesInTheDark
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- Gambit37
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Looking very good -- I'm very interested in the new water effect -- this could make some interesting puzzles.
I agree that the sun is much too bright -- and you also need to change the shadow on the tree -- the sun is behind it, so the shadow should be in front...
Not sure what the blue glow around those items is, but it should probably be toned down -- seems excessive.
I think my general word of advice would be: don't use visual effects just because you can, or at the very least make them subtle rather than overpowering. You seem to be falling into the trap of eye-candy over practicality.
I agree that the sun is much too bright -- and you also need to change the shadow on the tree -- the sun is behind it, so the shadow should be in front...
Not sure what the blue glow around those items is, but it should probably be toned down -- seems excessive.
I think my general word of advice would be: don't use visual effects just because you can, or at the very least make them subtle rather than overpowering. You seem to be falling into the trap of eye-candy over practicality.
- linflas
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maybe you could lower ambient light/gamma for all your scenes except 100 and 105, i'm pretty sure you get a better rendering.
93 : cheese is great, should change the handpointer.
100 & 105 : perfect ambient light, water effect is beautiful, the grass is a bit too much green..
106 : i hope you will remove the glow effect on the objects and put some shadow to get some relief, this is really too flat and shiny.
keep the good work !
93 : cheese is great, should change the handpointer.
100 & 105 : perfect ambient light, water effect is beautiful, the grass is a bit too much green..
106 : i hope you will remove the glow effect on the objects and put some shadow to get some relief, this is really too flat and shiny.
keep the good work !
If think the screenshots lie a little
The Sun Effect: This is only too bright when looking directly at the sun if you move your view slightly up of down it is alot dark, this screenshot shows the playing looking strait at the sun so its not always this bright when you go out side
Blue Glow: This to have the wrong idea the blue glow is just the lighting effect from a spell which had just been cast and has nothing to do with the items
I agree the items are kind of flat but if anyone can do any better images your more than welcome
Runes: Are only looking like this for testing we will add better graphics and the spell system will be explained ingame.
I aggree you can go over the top with effects but I dont think we have yet i think when your playing the game they all work very well and it will be clearer once people are playing the game and not just seeing screenshots.
The Sun Effect: This is only too bright when looking directly at the sun if you move your view slightly up of down it is alot dark, this screenshot shows the playing looking strait at the sun so its not always this bright when you go out side
Blue Glow: This to have the wrong idea the blue glow is just the lighting effect from a spell which had just been cast and has nothing to do with the items
I agree the items are kind of flat but if anyone can do any better images your more than welcome
Runes: Are only looking like this for testing we will add better graphics and the spell system will be explained ingame.
I aggree you can go over the top with effects but I dont think we have yet i think when your playing the game they all work very well and it will be clearer once people are playing the game and not just seeing screenshots.
Just a thought
Could you perhaps give the prescise coords for the item's floor location to your modeller to play with ?MadMunky wrote:I agree the items are kind of flat but if anyone can do any better images your more than welcome
edited for typoes, oops.
Don't be scene or herd!