no mouse and a rubnning down time in therions quest
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no mouse and a rubnning down time in therions quest
i have installed and run tq for pc with the emulator and i can not use the mouse!
i see also a time clock who is countind to zero
with this engine i can only make a party and collect some trhings and i was running out of time!
is it possible to use a mouse here??
i see also a time clock who is countind to zero
with this engine i can only make a party and collect some trhings and i was running out of time!
is it possible to use a mouse here??
- ChristopheF
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TQ is a PC-Engine game, and that console did not have any mouse. So you have to use the keyuboard to play the game.
The countdown is because you are using the limited shareware version of MagicEngine. You have to register it to remove the time limit.
The countdown is because you are using the limited shareware version of MagicEngine. You have to register it to remove the time limit.
Christophe - Dungeon Master Encyclopaedia
- Gambit37
- Should eat more pies
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See this page for tips on how to pass these puzzles in Theron's Quest:
http://dmweb.free.fr/TQTipsAndTricks.htm
http://dmweb.free.fr/TQTipsAndTricks.htm
- sucinum
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wouldn't it be easier to convert the dungeon to csbwin instead of having to download loads of stuff and registering an emulator? i'd like to play theron's quest, too, but those 2 obstacles always made me give up this plan.
does it have features which can't be converted to csbwin, even not with dsa and stuff?
does it have features which can't be converted to csbwin, even not with dsa and stuff?
- Gambit37
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That's strange -- I posted a reply the other day about all the extra stuff in Theron's Quest that would be missing if converted to CSBWIN -- did anyone see it? Maybe I forgot to press submit!
Anyway, here's what would be missing:
1) Full animated intro with CD Audio background story
2) CD Audio plays throughout the game
3) Maps and intro graphics to each mission.
If we could extract data from the PCE disk, it might be possible to convert the maps to CSBWIN assuming they are in a similar format. However, I don't think there any tools that can do this -- at laeast, I've never found anything.
Anyway, here's what would be missing:
1) Full animated intro with CD Audio background story
2) CD Audio plays throughout the game
3) Maps and intro graphics to each mission.
If we could extract data from the PCE disk, it might be possible to convert the maps to CSBWIN assuming they are in a similar format. However, I don't think there any tools that can do this -- at laeast, I've never found anything.
The PC Engine is a Japanese console from NEC. Better known in the States as the TurboGrafx. Anyway, you're supposed to play it with a pad in order to get any kind of efficiency. Keyboard is out of question. If you can't shed a few bucks for the best PC Engine emulator there is, you still can resort on Yame, Hu-Go or PC2E. The sooner is the best freeware but it's dead; the latter has the strongest potential.
Btw, the PC Engine has a mouse. It's just not used in that particular game. Regarding a CSBWin conversion, it's certainly possible to at least access the content of the disc (despite being non-standard ISO). That's what the ScummVM devteam has been doing in order to support the PCE version of Loom.
[Edit] Good to see it's been done already.
Btw, the PC Engine has a mouse. It's just not used in that particular game. Regarding a CSBWin conversion, it's certainly possible to at least access the content of the disc (despite being non-standard ISO). That's what the ScummVM devteam has been doing in order to support the PCE version of Loom.
[Edit] Good to see it's been done already.