when I enter the room, where suddenly 48 skeletons comes out (is teleported) into that room (12x4 monsters) and surrounds me, a game turns off after a while and 2 messages appears:
1. "Graphic Error"
"Object Desc byte 2 is too large. Graphics file error?"
2. "Error"
"System Error 23610. System Error."
is it because of the number of monsters on the screen at one time? what do I have to do with this?
I tested my custom on CSBversion9.8v59
[edit: same thing with CSBversion9.8v65]
graphics file error? (CSBwin)
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graphics file error? (CSBwin)
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- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
OK. with original graphics.dat it is working rather fine. The game crushed only once (without any message!), while I tried 3 or 4 times. now I`m going to compare my higly modified graphics.dat with the original one.
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OK. I know what happened. I have changed one important skeleton attribute in ADGE (in "monster drops" editor). This editor can change things, that certain monster drops every time you kill him. It has 3 slots in for skeletons(although skeleton drops only 2 things: sword and shield), so I tried to fill 3rd slot (marked as "0"). In that case skeleton would THEORETICLY drop: sword, shield and other thing, that have I choosen. But it doesn`t work. When you kill skeleton, the game crashes (BUT!!! maybe you have different experiences???).
It seems that every monster, (that drops items automaticly), have item slot(s), that shows a number of items that he drops + onother one slot, that allways have to be empty.
I think there should be some warning in ADGE not to fill the last slot in "monster drops" editor, because it may cause game problems!
Not a problem for me, because my skeletons are not generated by monster generator on that level, so I can add that thing I want to them manually and it should work fine.[/i]
It seems that every monster, (that drops items automaticly), have item slot(s), that shows a number of items that he drops + onother one slot, that allways have to be empty.
I think there should be some warning in ADGE not to fill the last slot in "monster drops" editor, because it may cause game problems!
Not a problem for me, because my skeletons are not generated by monster generator on that level, so I can add that thing I want to them manually and it should work fine.[/i]
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