when I enter the room, where suddenly 48 skeletons comes out (is teleported) into that room (12x4 monsters) and surrounds me, a game turns off after a while and 2 messages appears:
1. "Graphic Error"
"Object Desc byte 2 is too large. Graphics file error?"
2. "Error"
"System Error 23610. System Error."
is it because of the number of monsters on the screen at one time? what do I have to do with this?
I tested my custom on CSBversion9.8v59
[edit: same thing with CSBversion9.8v65]
graphics file error? (CSBwin)
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

graphics file error? (CSBwin)
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
OK. with original graphics.dat it is working rather fine. The game crushed only once (without any message!), while I tried 3 or 4 times. now I`m going to compare my higly modified graphics.dat with the original one.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
OK. I know what happened. I have changed one important skeleton attribute in ADGE (in "monster drops" editor). This editor can change things, that certain monster drops every time you kill him. It has 3 slots in for skeletons(although skeleton drops only 2 things: sword and shield), so I tried to fill 3rd slot (marked as "0"). In that case skeleton would THEORETICLY drop: sword, shield and other thing, that have I choosen. But it doesn`t work. When you kill skeleton, the game crashes (BUT!!! maybe you have different experiences???).
It seems that every monster, (that drops items automaticly), have item slot(s), that shows a number of items that he drops + onother one slot, that allways have to be empty.
I think there should be some warning in ADGE not to fill the last slot in "monster drops" editor, because it may cause game problems!
Not a problem for me, because my skeletons are not generated by monster generator on that level, so I can add that thing I want to them manually and it should work fine.[/i]
It seems that every monster, (that drops items automaticly), have item slot(s), that shows a number of items that he drops + onother one slot, that allways have to be empty.
I think there should be some warning in ADGE not to fill the last slot in "monster drops" editor, because it may cause game problems!
Not a problem for me, because my skeletons are not generated by monster generator on that level, so I can add that thing I want to them manually and it should work fine.[/i]
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)