Clean Death (CSBwin)
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Clean Death (CSBwin)
I'd like to kill a monster by changing its hitpoints withouth generating a deathcloud. Could it be possible to set the HP to -65535 for example? (after the monster's death the HP should be set to 0)
Since it's from zyx it should get listened too, but I'll add a 'that would be useful' vote to this - I remember asking for it in RTC too. At the time I thought of using it as a way of changing monster behaviour. You hit a non-attacking monster (or perhaps a giggler) and it will become aggressive, you maybe injure a creature enough and it will run away (because it is actually a different creature with same graphics dropped by the original). Etc etc
Also be useful to pretend a powerful enemy is constantly harrassign the party then teleporting away (when really you are killing it several times)
Also be useful to pretend a powerful enemy is constantly harrassign the party then teleporting away (when really you are killing it several times)
- andyboy_uk
- On Master
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- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
In RTC, you could replace the smoke graphics with blank ones., but that would mean that all monsters wouldnt have any death smoke (is that right?)
GG could you amend that for the cloning of monsters (to include custom death graphics - 2frames) then you could have monsters falling over and disappearing, etc, that could be cool.
A
GG could you amend that for the cloning of monsters (to include custom death graphics - 2frames) then you could have monsters falling over and disappearing, etc, that could be cool.
A
Regards,
Andy
Andy
- Paul Stevens
- CSBwin Guru
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