Odd behaviour (CSBwin)

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beowuuf
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Location: Basingstoke, UK

Odd behaviour (CSBwin)

Post by beowuuf »

For some reason the code "3Gblah blah blah OP1 &MESSAGE" in state 15 flips me to state 23 msg 4, not state 3 msg 4

Me or CSBwin?

The message output, if it helps, was:

&000096 timer create 006 00 DLY=0002 65 00 00 00 01 01 b2262958

for state 15

&000094 timer create 017 00 DLY=0002 65 00 00 00 00 01 6d79208b for

previous state 14
Last edited by beowuuf on Mon Apr 17, 2006 1:17 pm, edited 1 time in total.
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Paul Stevens
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Location: Madison, Wisconsin, USA

Post by Paul Stevens »

I came up short on this one.

I have no idea what you are talking about. I don't know what
'flip' means, for starters. But even if I did I think I would still
be puzzled. The timer creation trace certainly looks OK.
Do you think there is something wrong with them?
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beowuuf
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Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Sorry, I mean when it exits the DSA after sending the message, the new state has been set upon return to '23' rather than, as the DSA code should have it, '3'. Any other state worked fine, it was just with 15 the transition from 15. A 'setnewstate' command set it to 3 fine.

The outputs messages from what I could tell were fine. I just wasn't sure if the message timer contained other information about setting the new DSA state aswell

I'll send you the old dungeon to show you what I mean.
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