Fuse simulation test dungeon
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Fuse simulation test dungeon
http://www.dmjump.net/dungeon.dat
Here's a test dungeon for simulating the fusing of Chaos. The concept might be useful for:
a) People like ADDF who want the fuse ending without it ending the game
b) People who have released dungeons on CSBwin with Chaos able to be fused, but that not being the ending that is supposed to finish the game
c) Anyone who wants a dungeon where Order can be fused aswell as Chaos
d) A dungeon where a condition other than fusing with the firestaff triggering the fuse ending
Works with the CSBwin in CustomGraphics12.zip, dunno about things like the sound and dsa messages in previous versions. I'm still tweaking but if anyone has comments or wants to use it, then yell. I'm not saying the code is pretty and I have used some fuse conditions the original game doesn't have.
Here's a test dungeon for simulating the fusing of Chaos. The concept might be useful for:
a) People like ADDF who want the fuse ending without it ending the game
b) People who have released dungeons on CSBwin with Chaos able to be fused, but that not being the ending that is supposed to finish the game
c) Anyone who wants a dungeon where Order can be fused aswell as Chaos
d) A dungeon where a condition other than fusing with the firestaff triggering the fuse ending
Works with the CSBwin in CustomGraphics12.zip, dunno about things like the sound and dsa messages in previous versions. I'm still tweaking but if anyone has comments or wants to use it, then yell. I'm not saying the code is pretty and I have used some fuse conditions the original game doesn't have.
- Paul Stevens
- CSBwin Guru
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- Location: Madison, Wisconsin, USA
- ADDF_Toxic
- On Master
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- Joined: Wed Apr 27, 2005 2:43 pm
- Location: Canada
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If you pull the lever then the natural fuse ending happens - natural animayion, and the game ends with a 'well done, the end' message.
My fuse ending simulates fusion but doesn't actually end the game,. You can then walk around or do whatever you want. In my case, the dungeon doesn't actually end until you go through the sealed door - a different ending to the fuse ending, even though it has apprently happened. And also, the door only opens after fusion! So it's a highly versitile DSA. Imagine DM but you then need to run back to the entrance, which only opens when the Grey Lord is fused...
My fuse ending simulates fusion but doesn't actually end the game,. You can then walk around or do whatever you want. In my case, the dungeon doesn't actually end until you go through the sealed door - a different ending to the fuse ending, even though it has apprently happened. And also, the door only opens after fusion! So it's a highly versitile DSA. Imagine DM but you then need to run back to the entrance, which only opens when the Grey Lord is fused...
- ADDF_Toxic
- On Master
- Posts: 623
- Joined: Wed Apr 27, 2005 2:43 pm
- Location: Canada
- Contact:
- ADDF_Toxic
- On Master
- Posts: 623
- Joined: Wed Apr 27, 2005 2:43 pm
- Location: Canada
- Contact:
I keep on forgetting about the different versions.
I downloaded that, seems to be working better.When I fused, I got a message...
"Filter Modifying Dungeon
DSA at 0(13,2)
Row=0,Col=3"
It's the Party Attack Filter triggering the Fuse Ending and the four More Paramaters.
But it did work much better. Thanks for that.
I downloaded that, seems to be working better.When I fused, I got a message...
"Filter Modifying Dungeon
DSA at 0(13,2)
Row=0,Col=3"
It's the Party Attack Filter triggering the Fuse Ending and the four More Paramaters.
But it did work much better. Thanks for that.