BOGUS ILLEGAL HERO ! (CSBwin)
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- dungeon.master
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BOGUS ILLEGAL HERO ! (CSBwin)
hello,
i have just started with CSBuild.
i have made a little test dungeon, but i have some strange problems :
- when i create a Champion portrait and play the game i have this message in the champion portrait : BOGUS ILLEGAL HERO with very low stats ?
- some items i created are displayed in the game with different name or different item ?
example : cross of neta changed in snake staff !
thanks for the help
i have just started with CSBuild.
i have made a little test dungeon, but i have some strange problems :
- when i create a Champion portrait and play the game i have this message in the champion portrait : BOGUS ILLEGAL HERO with very low stats ?
- some items i created are displayed in the game with different name or different item ?
example : cross of neta changed in snake staff !
thanks for the help
Last edited by dungeon.master on Sat Jun 18, 2005 3:46 pm, edited 1 time in total.
- dungeon.master
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Simply putting a champion's portrait in a mirror is not enough. You need to create a floor text right in front of it, you will see the option to edit the champions stats when you edit the text, make it invisible.
as for your items appearing with different names, you might be using the DM graphics.dat, CSBuild normally gives you the names of CSB objects unless you change it in the options to display DM object names.
as for your items appearing with different names, you might be using the DM graphics.dat, CSBuild normally gives you the names of CSB objects unless you change it in the options to display DM object names.
- dungeon.master
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Thanks Ian,Ian Clark wrote:Simply putting a champion's portrait in a mirror is not enough. You need to create a floor text right in front of it, you will see the option to edit the champions stats when you edit the text, make it invisible.
i have made that, but it still happens !
edit : will the brown portraits be a sort of joke ?
Last edited by dungeon.master on Sat Jun 18, 2005 4:16 pm, edited 1 time in total.
- dungeon.master
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another strange thing : then a dragon send me a fire ball, i can avoid it if i remain at 3 or more tiles : ie the fireball vanishes after 3 tiles ?
Last edited by dungeon.master on Sat Jun 18, 2005 4:12 pm, edited 1 time in total.
- Paul Stevens
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For portraits to be displayed correctly, they need to be on a level that uses the "default" palette. Some creatures affect the palette and change the active colours, making the portraits look wrong.
You need to remove all occurences of 'paletted' creatures and replace them with 'non-paletted' creatures, or better still, start with a fresh level and don't load any creatures at all.
Paletted DM Creatures:
===================
Trolin
Worm
Scorpion
Pain Rait
Ruster
Demon
Dragon
Oitu
Wizard's Eye
Water Elemental
Couatl
Swamp Slime
Materialiser
Lord Grey
Lord Order
Non-paletted:
=================
Screamer
Rock-pile
Mummy
Skeleton
Wasp
Lord Chaos
Animated Armour
Ghost
Giggler
Vexirk
Note that in CSB some of these creatures are mapped to others, but you can normally work out which ones.
You need to remove all occurences of 'paletted' creatures and replace them with 'non-paletted' creatures, or better still, start with a fresh level and don't load any creatures at all.
Paletted DM Creatures:
===================
Trolin
Worm
Scorpion
Pain Rait
Ruster
Demon
Dragon
Oitu
Wizard's Eye
Water Elemental
Couatl
Swamp Slime
Materialiser
Lord Grey
Lord Order
Non-paletted:
=================
Screamer
Rock-pile
Mummy
Skeleton
Wasp
Lord Chaos
Animated Armour
Ghost
Giggler
Vexirk
Note that in CSB some of these creatures are mapped to others, but you can normally work out which ones.
- dungeon.master
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Thanks Gambit,Gambit37 wrote:For portraits to be displayed correctly, they need to be on a level that uses the "default" palette. Some creatures affect the palette and change the active colours, making the portraits look wrong.
You need to remove all occurences of 'paletted' creatures and replace them with 'non-paletted' creatures, or better still, start with a fresh level and don't load any creatures at all.
i try your way and it works for the portraits.
but i have still the heroes with the name : BOGUS ILLEGAL HERO and with very low stats (17/1/17) ???
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I experienced the same problem with the colours in portraits, though mine were orange, not brown. It is perfectly normal that the portrait looks as it is intended in the inventory.
As for "Bogus, Illegal Hero", also check the original DM or CSB dungeon.dat to see how it is done. If you entered a floor text with "Edit Champion portrait" and made the text invisible, everything should be fine. If not, it could be that the stats are too high. I think I once tried a character with 999 each in Health, Stamina, and Mana for testing reasons, and I think I got Bogus as well. 900 in everything should work. For the stats like Strength, Dexterity and so on, don't put more than 255 there (200, for example, should work perfectly well).
As for "Bogus, Illegal Hero", also check the original DM or CSB dungeon.dat to see how it is done. If you entered a floor text with "Edit Champion portrait" and made the text invisible, everything should be fine. If not, it could be that the stats are too high. I think I once tried a character with 999 each in Health, Stamina, and Mana for testing reasons, and I think I got Bogus as well. 900 in everything should work. For the stats like Strength, Dexterity and so on, don't put more than 255 there (200, for example, should work perfectly well).
- dungeon.master
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I've learned quite a lot of stuff about CSBuild (i.e. and/or gates) by looking at the original CSB and DM dungeons. That's probably the best way to go about it. Are you placing the text on the square directly in front of the mirror? Also, there is no need to touch any of the advanced options unless you are using an external portrait or the mirror has another function (i.e. in CSB if you select certain characters such as Plague you can't get the bonus characters).
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- dungeon.master
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i don't touch any of the options, i just create a test in front of the mirror and click ok, but i still have this messageIan Clark wrote: Are you placing the text on the square directly in front of the mirror? Also, there is no need to touch any of the advanced options unless you are using an external portrait or the mirror has another function (i.e. in CSB if you select certain characters such as Plague you can't get the bonus characters).
- Trantor
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I agree, Dragon fireballs seem to be very weak. I vividly remember getting killed in one hit in the Amiga and PC version, but they hardly do any damage now... Which is sad, as it makes Dragons a lot less terrifying.PaulH wrote:And the dragon/fireball problem?! I will keep mentioning this as it IS a problem!
It might have something to do with the multipliers. I am working on a dungeon and in it, I have a Demon and a Dragon that have brought a test party with 999 health each down to near-death. They even do 200+ damage when I have cast Firesheild a couple of times...I agree, Dragon fireballs seem to be very weak.
If you want to send me your dungeon, feel free (ian at raftersclub dot co dot uk), I will have a look and see what it is you are doing wrong. Chances are it is something really simple but not obvious.
dungoen.master, you say you aren't touching any of the options? If you are placing a text pad and simply typing in a charatcer name, you will also get 'bogus illegal hero'
You need to click on the 'edit portrait' checkbox of the text pad and alter the stats, to levels as people have been suggesting. For example, putting up Elija's portrait doens't mean the charatcer will have Elija's stats by default stats - the text pad does everything in giving the charatcer his attributes, and you will need to edit it.
You need to click on the 'edit portrait' checkbox of the text pad and alter the stats, to levels as people have been suggesting. For example, putting up Elija's portrait doens't mean the charatcer will have Elija's stats by default stats - the text pad does everything in giving the charatcer his attributes, and you will need to edit it.
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I tried changing the stats to the first recomended stats (I think it was by Trantor). This was the 900s and 250s I think it was. It was a week ago possibly since I fixed my dungeon, but I couldn't test it since then, so that's why I don't remember anything. It did work, so thank you. Finally I am able to test the part of my dungeon that I couldn't test earlier.