Footstep problem
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Footstep problem
everything is working fine for me but I can't hear the monsters footsteps.
How do you fix this
How do you fix this
This reminds me of the old Atari /Amiga sound difference issue.
I am really glad that csbwin has more sound potential now.
Trantor, for the version you have in mind, I would recommend
horn of fear and warcry sample as well.
But I guess it it contraproductive, because csbwin is like a river
and the version would not be updated anymore once it is leaving
the main stream..
I am really glad that csbwin has more sound potential now.
Trantor, for the version you have in mind, I would recommend
horn of fear and warcry sample as well.
But I guess it it contraproductive, because csbwin is like a river
and the version would not be updated anymore once it is leaving
the main stream..
aha. thanks beo!
a bit off topic:
I may not be up to date there , so I want to ask :
How many creature types can be supported right now,
levels still = 64? and how many different items are possible?
Are there the old restrictions still in place? If so , where ?
Can they be circumvented(with DSA power), like double the
possible items in a dungeon or double the creature types being
found ?
How about the palette? (16 +-1 colour). Anything changed?
Questions over questions.
a bit off topic:
I may not be up to date there , so I want to ask :
How many creature types can be supported right now,
levels still = 64? and how many different items are possible?
Are there the old restrictions still in place? If so , where ?
Can they be circumvented(with DSA power), like double the
possible items in a dungeon or double the creature types being
found ?
How about the palette? (16 +-1 colour). Anything changed?
Questions over questions.
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
The fixed/enhanced DM dungeon is a good idea and I will give it a try.
Limits:
monsters: 27 basic monster with 3 possible alternate graphics, = 27 x 4 =108 monsters
(AI can be customized with DSAs)
Palette:no change, but you can shift certain colors at will with DSA and use overlays. All in all it's only useful for special effects, not to display 256+ colors monters...
Items: no change. (though you can access a few hidden/unused items from graphics.dat, and you can specify their description when examining them.)
Levels: 64 x 32 x32
Wallsets: customizable
Limits:
monsters: 27 basic monster with 3 possible alternate graphics, = 27 x 4 =108 monsters
(AI can be customized with DSAs)
Palette:no change, but you can shift certain colors at will with DSA and use overlays. All in all it's only useful for special effects, not to display 256+ colors monters...
Items: no change. (though you can access a few hidden/unused items from graphics.dat, and you can specify their description when examining them.)
Levels: 64 x 32 x32
Wallsets: customizable