Well, I just saw this topic and wanted to add my own 2 cents.
I started creating DM2 a while ago, then stopped development. Since it seems that some people are interested, I decided to post what I had done on my web site. You can download my "DM2PreAlpha" from there. All that is finished is the first floor and part of the level above. It is just going to give you the feel of DM2 for RTC. Try some spells, and enjoy the 5 mins. (oh, I added some flasks to the first floor for your convenience.)
DM2 Pre-Alpha for RTC
http://www.freewebs.com/llghthouse/
Have Fun!!!
DM2 with RTC [Done for version...something or other]
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary
- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary
Thanks, George says that v0.39 should be able to emulate the flickering torches in all their glory.
http://www.dungeon-master.com/forum/vie ... hp?t=20981
http://www.dungeon-master.com/forum/vie ... hp?t=20981
It's interesting how just the graphics can instantly make everything feel fresh and new. Hopefully this will let people see that you don't need the clutter of some of the DM2 interface things for DM2 to work in RTC as a very good representation
I notice the ladder mechanics produce a slight graphical glitch (you see the old steps on the floor above for a second) if you click fast.
I notice the ladder mechanics produce a slight graphical glitch (you see the old steps on the floor above for a second) if you click fast.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Very nice.
I've made several changes to the V0.39 engine which will help with the extra features (such as the flickering light).
Having seen the difference graphics can make, I'll put in a load of the DM2 graphics into the core RTC engine which should help make new dungeons (and of course the DM2 dungeon) easier to do.
Unless you particularly want do, I'd suggest stopping for now until V0.39 is out so you don't spend ages trying to do something clever with V0.38 mechanics that can be done in a single object in V0.39!
I've made several changes to the V0.39 engine which will help with the extra features (such as the flickering light).
Having seen the difference graphics can make, I'll put in a load of the DM2 graphics into the core RTC engine which should help make new dungeons (and of course the DM2 dungeon) easier to do.
Unless you particularly want do, I'd suggest stopping for now until V0.39 is out so you don't spend ages trying to do something clever with V0.38 mechanics that can be done in a single object in V0.39!
That's a bug in the engine - now fixed!I notice the ladder mechanics produce a slight graphical glitch (you see the old steps on the floor above for a second) if you click fast.
- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary
Thanks! See my post about a new "Ambient Music" object. This will really help me in the next version!
http://www.dungeon-master.com/forum/vie ... hp?t=25609
http://www.dungeon-master.com/forum/vie ... hp?t=25609