Ranged Attack Methods executes only the action of the distance attack such as CREATE_NEW_SPELL and CREATE_NEW_IN_AIR generally thought about now.
I think that it wants monsters such as MOVE_ITEM and OBJECT_ACTIVATE to execute all possible actions at the condition of the same as the attack of a usual long distance (When the monster exists in front of the party, and it exists in monster's View range) of this.
If it becomes possible, the monster will be able to do more complex movement.
It comes to be able to execute the movement of the complex monster thought about by the thread of monster AI almost all in my conception.
Ranged Attack Methods enhancing
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Are you saying you wish the monster to do something when it perceives the party (the party is in the monsters sight range) and you think that ranged attacks are the only way to do this?
I think that you can filter any ranged attack through a relay a have it generate an action such as you desire
Perhaps if you give examples of what you wish to do directly to George if you do not wish to spoil your ideas he can help you better
I think that you can filter any ranged attack through a relay a have it generate an action such as you desire
Perhaps if you give examples of what you wish to do directly to George if you do not wish to spoil your ideas he can help you better
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Are you saying you wish the monster to do something when it perceives the party (the party is in the monsters sight range) and you think that ranged attacks are the only way to do this?
You're right.
I want to make the monster execute all possible actions at that time.
But it is not possible to do now.
説明は難しかったら、私が日本語も出来ます。
そして私はオンライン訳者を使用できる。
Thank you. it very helpful.
monstersがRanged attack methodsだけを使用できる時に、monstersに不可能ではない全てのactionsを使用できるようにしてほしい。
しかし現在はCREATE_NEW_SPELLやCREATE_NEW_IN_AIR等の一般的な遠距離攻撃のactionsしか実行しません。
monsterはMOVE_ITEMやOBJECT_ACTIVATE等を実行しません。
これが可能になればmonsterにより複雑な動きをさせることが出来るでしょう。
例えば、monsterのRanged attack methodsで二つのrelayのcloneを動かし、一つのrelayがfireballを発射し一つがMOVE_ITEMを実行するなら、monsterはpartyから距離を置いて攻撃を続けたり、攻撃後に角に隠れたり出来ます。
close attack methodsでは現在それらは出来ますが、Ranged attack methodsでは出来ません。
I want you to be able to use all actions not impossible for monsters when monsters can use only Ranged attack methods.
However, only actions of general distance attacks such as CREATE_NEW_SPELL and CREATE_NEW_IN_
AIR is executed now.
Monster executes neither MOVE_ITEM and OBJECT_ACTIVATE, etc.
If this becomes possible, the monster will be able to do complex movement.
For instance, monster keeps being able to be attacked, and after it attacks it, to be hidden in the corner by the keep away from from party if clone of two relay is moved with Ranged attack methods of monster, one relay launches fireball, and one executes MOVE_ITEM.
It is not possible to do in Ranged attack methods though they can be done in close
attack methods now.
Please forgive poor English.
- Sophia
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私は問題が分かって来ました。
しかし、怪物の遠距離攻撃でもMOVE_ITEMやOBJECT_ACTIVATEということを使用出来たのです。 難しくなかったので早く説明します。
MOVE_ITEMを使っているAttack Methodを作った後で、新しい怪物をCloneしました。 この新しい怪物の遠距離攻撃には、新しいAttack Methodを選べました。
ゲームには、怪物がPartyを叩く時、怪物が動きました。
だから、私は何が出来ないか分からないのです。
私は今0.41ベタを使っているから、使い方が0.40から違うかもしれません?
Now I understand the problem.
However, I can use MOVE_ITEM and OBJECT_ACTIVATE even in monster ranged attack methods. It's quick, so I'll explain how.
I made a new attack method that uses MOVE_ITEM, and then I cloneda monster. I put my new attack method in the monster's ranged attacks and it let me choose this one with no problem.
In the game, every time the monster tries to strike the party, it advances a step, just like I told it to. Therefore I don't really know what is wrong.
It could be because I'm using the 0.41 beta, and 0.40 has some issue, but I don't know.
しかし、怪物の遠距離攻撃でもMOVE_ITEMやOBJECT_ACTIVATEということを使用出来たのです。 難しくなかったので早く説明します。
MOVE_ITEMを使っているAttack Methodを作った後で、新しい怪物をCloneしました。 この新しい怪物の遠距離攻撃には、新しいAttack Methodを選べました。
ゲームには、怪物がPartyを叩く時、怪物が動きました。
だから、私は何が出来ないか分からないのです。
私は今0.41ベタを使っているから、使い方が0.40から違うかもしれません?
Now I understand the problem.
However, I can use MOVE_ITEM and OBJECT_ACTIVATE even in monster ranged attack methods. It's quick, so I'll explain how.
I made a new attack method that uses MOVE_ITEM, and then I cloneda monster. I put my new attack method in the monster's ranged attacks and it let me choose this one with no problem.
In the game, every time the monster tries to strike the party, it advances a step, just like I told it to. Therefore I don't really know what is wrong.
It could be because I'm using the 0.41 beta, and 0.40 has some issue, but I don't know.