RTC Global Hall of Champions
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- George Gilbert
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RTC Global Hall of Champions
I've now updated the gHoC with all the completed games that have recently been sent to me. There are now sufficient entries to justify separate "Top 10" tables for the time and distance taken as well as overall score. The scores are all here.
Notable results so far are PaulHs completion of the DM dungeon in just 58 minutes, and Lunever taking 9 of the top 10 scores in DM.
The competiton for the CSB dungeon however is wide open, and no-one has yet attempted playing (or at least, have lived long enough to finish) at a high difficulty level where the scores obtainable are much larger...
Notable results so far are PaulHs completion of the DM dungeon in just 58 minutes, and Lunever taking 9 of the top 10 scores in DM.
The competiton for the CSB dungeon however is wide open, and no-one has yet attempted playing (or at least, have lived long enough to finish) at a high difficulty level where the scores obtainable are much larger...
Last edited by George Gilbert on Mon Aug 28, 2006 1:32 pm, edited 2 times in total.
- George Gilbert
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A top 20, 50 or even 100 doesn't really solve the problem - you've played the dungeon so many times that you account for about 90% of all the entries...<fanning the flames>your scores aren't that dominant though - quantity over quality<steps well back> (*)Lunever wrote:Thanks! Hm, maybe you should limit the gHoF to 1 entry per dungeon per player, or expand it to a top 20.
I considered limiting the entries in each table to 2 per player though, but didn't think there'd be much support for that - let me know if people think differently though.
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(*) Yes, I know you were testing the dungeons so weren't trying for a good score
- George Gilbert
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- George Gilbert
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True, but the number of submitted dungeons is a pretty meaningless number - I mean, if you know you're not in the top 10, then you don't bother submitting it...beowuuf wrote:might be interesting to keep a note for each table of the number of entries /competitors aswell then : ) Top ten out of 100 is more impressive than the top 10 of 10!
- George Gilbert
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- George Gilbert
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- Joined: Mon Sep 25, 2000 11:04 am
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- George Gilbert
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So, playing, for instance, with Alex, Hissssa, Halk and Boris provides better score than exporting CSB characters even if the exported % is equal or less than 99% ?George Gilbert wrote:the way to get the maximum scores is to play with the original characters, on high difficulty settings).
Also, playing with bad character (Syra, Zed) gives the sames bonus that playing with good character (Boris, Stamm) ?
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- Ameena
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When he said "original character", did he not mean the original DM2 characters? So, like, Torham, Bane, Equus, errm...whoever else there is...I always rename 'em so I can't remember most of their names .
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
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Sorry - poor explanation on my part.$eoub!!! wrote:So, playing, for instance, with Alex, Hissssa, Halk and Boris provides better score than exporting CSB characters even if the exported % is equal or less than 99% ? :oGeorge Gilbert wrote:the way to get the maximum scores is to play with the original characters, on high difficulty settings).
The only things that are taken into account when scaling the score are the import %age and the difficulty setting in the config.txt file.
If you're importing characters though, usually they'll be trained up and so over 100% (which is all I meant by saying that playing with the original characters would be better). And by "original" I just meant those that were included in the mirrors with which ever dungeon you're trying to play rather than DM.
BTW the %age algorithm is such that *any* combination of characters from mirrors in the dungeon will give you a value of less than or equal to 100% when importing them into the same dungeon...
...and therefore the way to get the maximum scores is to play with the original characters, on high difficulty settings.
Last edited by George Gilbert on Mon Aug 28, 2006 7:21 pm, edited 1 time in total.
- andyboy_uk
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Difficulty increase can be set in the config.
Each character is evaluated separately for the high score, so if you have been playing well with a full party, you might get 4 entries in the global hall of champions.
Each character is evaluated separately for the high score, so if you have been playing well with a full party, you might get 4 entries in the global hall of champions.
Last edited by Lunever on Tue Aug 29, 2006 7:27 pm, edited 1 time in total.
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- Ameena
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I just checked - it's in the Config file, the section after the one where you can change they keys. You can set the difficulty level and the quantity of extra monsters (if any).
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
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I've just put up the latest batch of scores ( http://ragingmole.com/RTC/scores.html ); let me know when you complete any dungeons (especially DM-II) and I'll add them to the list.
In the following cases, does it have the qualification that enters gHoC?
A) Import the character created with editor.
B) EXTRA_MONSTERS is changed.
Moreover, if A is allowed, is the concealed status allowed to be changed?
The rise of the concealed status doesn't raise a difficult level now.
Therefore, I think that it is unfair to do it.
It is thought that "The concealed status should be all 100" should be made a rule until the reflection in a difficult level adjusts.
A) Import the character created with editor.
B) EXTRA_MONSTERS is changed.
Moreover, if A is allowed, is the concealed status allowed to be changed?
The rise of the concealed status doesn't raise a difficult level now.
Therefore, I think that it is unfair to do it.
It is thought that "The concealed status should be all 100" should be made a rule until the reflection in a difficult level adjusts.
Please forgive poor English.
OK. I send the dungeon module.
I made the character with the status adjusted to increase the score, and used it. but the concealed status is all 100.
And, I ended the dungeon that changed EXTRA_MONSTERS.
I do not care even if this character is not admitted to enter gHoC.
Still, it is thought that this is interesting data.
I made the character with the status adjusted to increase the score, and used it. but the concealed status is all 100.
And, I ended the dungeon that changed EXTRA_MONSTERS.
I do not care even if this character is not admitted to enter gHoC.
Still, it is thought that this is interesting data.
Please forgive poor English.