Addon-Pack v0.2
Moderator: alandale
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Please read the Forum rules and policies before posting.
Addon-Pack v0.2
I'm in the process of merging Solito's modifications into the next addon pack.
These modifications date back to 2005, but there's some cool stuff here.
The editor is having a new look at the moment, with the help of Solitos' addon pack. Here's a piccie:-
http://img510.imageshack.us/img510/6495 ... ardko9.jpg
http://img338.imageshack.us/img338/4051 ... ardyq3.jpg
http://img96.imageshack.us/img96/6373/w ... ardmg8.jpg
The wizards for most of the editor has been reworked, including the option to load a saved party.
Modifications to the actual gameplay make it more like the original DM, with a stack of new goodies.
UPDATE:-
Re-added the new GFX addon pack switch mechanisms.
All wall decoration from both GFX packs have now been added.
The town/house doorways have now been coded as switches, both for the rainy and snow versions.
Optional graphics for the alcoves and fountains have been "tidied up" and with combining Solito's work with my own, we can now have optional backdrops for any mapset.
All documentation will be provided shortly, along with Solito's original readme file.
I've scoured the forums to try and contact Solito. If your still around, get in touch.
These modifications date back to 2005, but there's some cool stuff here.
The editor is having a new look at the moment, with the help of Solitos' addon pack. Here's a piccie:-
http://img510.imageshack.us/img510/6495 ... ardko9.jpg
http://img338.imageshack.us/img338/4051 ... ardyq3.jpg
http://img96.imageshack.us/img96/6373/w ... ardmg8.jpg
The wizards for most of the editor has been reworked, including the option to load a saved party.
Modifications to the actual gameplay make it more like the original DM, with a stack of new goodies.
UPDATE:-
Re-added the new GFX addon pack switch mechanisms.
All wall decoration from both GFX packs have now been added.
The town/house doorways have now been coded as switches, both for the rainy and snow versions.
Optional graphics for the alcoves and fountains have been "tidied up" and with combining Solito's work with my own, we can now have optional backdrops for any mapset.
All documentation will be provided shortly, along with Solito's original readme file.
I've scoured the forums to try and contact Solito. If your still around, get in touch.
Although, not as yet, complete, you can download the Addon-Pack v0.2 here:- (if your curious as to the new modifications)
http://www.freewebs.com/dmjmodifications/
Still the multiple switches and underwater level to do.
Documentation is included, along with Solito's original readme file.
http://www.freewebs.com/dmjmodifications/
Still the multiple switches and underwater level to do.
Documentation is included, along with Solito's original readme file.
Kelly,
Ridiculous work! Absolutely fantastic! I am salivating . Now I don't have to worry about compensating for the default low-exp gain! I really hope I can make a dungeon that will do justice to all your hard work!
Are you going to hard code the fireplace and bookcase as wall switches for that "bucket of water" or "replacing the missing book" option?
-Mike
PS- My fiancee hates you for giving me all of these new things to play with !
Ridiculous work! Absolutely fantastic! I am salivating . Now I don't have to worry about compensating for the default low-exp gain! I really hope I can make a dungeon that will do justice to all your hard work!
Are you going to hard code the fireplace and bookcase as wall switches for that "bucket of water" or "replacing the missing book" option?
-Mike
PS- My fiancee hates you for giving me all of these new things to play with !
When you fall in a bottomless pit, you die of starvation...
Just checkin on the Exp modifiers, Kelly.
The level exp modifiers are just multiples, correct? In other words, by changing the exp modifier to 3 instead of 1, it would multiply all exp gained by 3 on that particular dungeon level?
Also, how does one view the config file changes you included, such as "showspell" or "showexperience?"
The level exp modifiers are just multiples, correct? In other words, by changing the exp modifier to 3 instead of 1, it would multiply all exp gained by 3 on that particular dungeon level?
Also, how does one view the config file changes you included, such as "showspell" or "showexperience?"
When you fall in a bottomless pit, you die of starvation...
DMJ Addon-Pack v0.1 and v0.2 are up on the DMJ modifications websites.
(Check the sticky thread for the DL links).
Both are self-exe installers, which will automatically install the necessary files to the preferred Dungeon Master Java directory. Full documentation is included.
Enjoy and happy Dungeoneering!
(Check the sticky thread for the DL links).
Both are self-exe installers, which will automatically install the necessary files to the preferred Dungeon Master Java directory. Full documentation is included.
Enjoy and happy Dungeoneering!
I'm glad it worked out okay.
The underwater level will be available v0.3, sorry I couldn't bundle it with addon-pack v0.2.
My website only allows for 35meg storage, plus there's still folk out there using dail-up modems, so I'm trying to keep the filesizes manageable. 35meg in one go, can take a few hours...
I'll update the forum on the progress of 0.3, with a few piccies soon.
The underwater level will be available v0.3, sorry I couldn't bundle it with addon-pack v0.2.
My website only allows for 35meg storage, plus there's still folk out there using dail-up modems, so I'm trying to keep the filesizes manageable. 35meg in one go, can take a few hours...
I'll update the forum on the progress of 0.3, with a few piccies soon.