What's new:
- Added support for multiple attack animations per monster
- Improved clarity of fatal Lua error messages
- Fixed glitches in light-creating objects owned by mirrored characters
- Fixed a centered cloud rendering error
- Fixed a haze rendering error caused by ext-style wallsets
- Fixed a bug in method_heal
- Added on_succeed_attack_close and on_succeed_attack_ranged events
- Added limited support for heterogeneous groups via group_type property
- Cleaned up the Lua code for ranged attacks a bit
I've also made a couple of additions to the test dungeon:
To demonstrate the use of multiple attack animations, I've added vexirks whose magic spell flash changes color depending on what kind of spell they're throwing. In addition, the Trolin will now throw its club and pick it up again, to demonstrate some possible uses of on_move and on_succeed_attack_*. Finally, downstairs, there is now a yellow worm and a purple worm, and they will form a monster group-- I've set up the group_types in the base code so that the DM and CSB versions of the same basic monster type will now always group up.
DSB Version 0.27
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