Can't exactly tell what did the job... probably 0/1 in overlay finally made it.
Almost like the original and without the crippled marching order
(which is also there in previous not-landscape versions, but hidden in width=200+):
Code: Select all
CEDisplay HFULL_VCENTER 0 0 0 0 320 200 0 0 0 0
CEDisplay HCENTER_VFULL 0 0 0 0 320 200 0 0 0 1
CEDisplay PRISON_DOOR 0 0 0 0 320 200 0 0 0 2
CEDisplay PORTRAIT_A 0 0 0 0 64 29 0 0 0 6
CEDisplay PORTRAIT_B 69 0 69 0 64 29 0 0 0 5
CEDisplay PORTRAIT_C 138 0 138 0 64 29 0 0 0 4
CEDisplay PORTRAIT_D 207 0 207 0 64 29 0 0 0 3
CEDisplay VIEWPORT 0 33 0 33 224 136 0 1 1 7
CEDisplay SPELL_CONTROLS 233 32 233 34 87 43 0 1 0 8
CEDisplay ATTACK_CONTROLS 233 77 233 77 87 45 0 0 0 9
CEDisplay TURN_LEFT 233 124 233 124 29 22 0 0 0 10
CEDisplay MOVE_FORWARD 262 124 262 124 28 22 0 0 0 11
CEDisplay TURN_RIGHT 290 124 290 124 30 22 0 0 0 12
CEDisplay MOVE_BACKWARD 262 146 262 146 28 23 0 0 0 13
CEDisplay SLIDE_LEFT 233 146 233 146 29 23 0 0 0 14
CEDisplay SLIDE_RIGHT 290 146 290 146 30 23 0 0 0 15
CEDisplay SCROLLING_TEXT 0 169 0 169 153 30 0 0 0 16
CEDisplay MARCHING_ORDER 275 0 272 1 45 33 1 1 1 17
CEDisplay OVERLAPPEDTEXT 0 169 0 169 240 30 0 0 0 16
It's great to finally play it all original.
Still, this will produce the same problems for camelopardis.
You can try adding 30 to all dsty, but I fear the ereasing done for the menue is causing it to be not displayed in all its beauty. Worth a try anyway, maybe you can make it fit it in a way to play it properly.
T0Mi