I have built a weappon which should switch moveable walls. But it does not work.
I have tried action_swap_tile_infront but when I do it all I get is the sound of the successful action - but the wall stays solid after that.
Is it really imposssible to swap moveable walls or is ist a bug? or is ther something that I have missed?
(and in my special case I cannot do an action_deactivate_object because then would all the movebale walls in the whole deactivated...)
switching moveable walls
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Yes, I could
And the movebale wall is one which is placed onto a wallset_alt tile which gives it the shape of a bush. (thicket)
Code: Select all
ADD ATTACK_METHOD_CUT NAME=(CUT) TYPE=(FIGHTER) ACTION=(ACTION_SWAP_TILE_INFRONT,FLOORITEM_WALL_MOVABLE,STAFF_BRANCH) STRENGTH=(1) LEVEL=(0) ENERGY=(4) TIME=(12) CHARGES_USED=(0) MANA_USED=(0) SOUNDS=(SUCCESS:SOUND_STEP_TREE,FAILURE:SOUND_ATTACK_SWING)
- Gambit37
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I'm still a bit of newb to the ACTION stuff in RTC, but I think if you change the Strength to max (100) it might do it?
Note that this action will apply to ANY movable wall. If you only want it to affect walls that are bushes, you'll need to clone it and give it a new name, such as FLOORITEM_BREAKABLE_BUSH. Otherwise, a champion could Cut down a stone wall!
Note that this action will apply to ANY movable wall. If you only want it to affect walls that are bushes, you'll need to clone it and give it a new name, such as FLOORITEM_BREAKABLE_BUSH. Otherwise, a champion could Cut down a stone wall!