Good then!
I shall return to my dungeon delving ways very soon
! See you inside!
Oh Zyx, Paul and Beowuuf,
No offense intended whatsoever though by my remark on what's new. What I meant was if there were any fixes or patches that I would need to redownload, just in case.. much less an issue of content ^_^. Oooh yes, I'd be a happy camper for a long time coming
. And oh, before I forget Zyx, I never forgot that offer of mine. I look forward to making good that promise hopefully in the near future! Keep up the good work Zyx!
You too Paul!
Jesse
Latest Update
Okay folks, I'm knee deep in undead on the Crypt level. There are a few points to observe regarding this:
1. Zyx, apparently I can skirt past
your massive undead army trigger (Power Gem heading for the Power Gem door, presumably triggered by exiting the stairway of ashes and entering the Crypt and walking back up the normal way) by running back down to the spider level, and then coming up from the opposite staircase.
Is this intentional? You seem to have done a really good job blocking all other possible exits except that particular one.
2. Everyone else, after I've made it to the Power Gem door and gotten it open, what now? There appears to be a pressure plate, a pit that leads down to the L Fountain, and a gate that I can't seem to open. I think my DM skills have gone rusty in that 1 month hiatus of mine
Help anyone?
Observations on game mechanics
1. I can only assume that the game's natural limits are 999 for hp/mana and stamina. Is this hard-coded into the original DM? Is there any way to remove these limits? It would be cool if you could go beyond... makes for a really long-winded Conflux or any other mod for that matter!
2. How is hp gain determined each time you level up? Is my assumption of the following formula anywhere near the original?
[(x * y * z) / 100] + x = hp gain per level
where
x = value by class type (probably fighter has 8 pts for index, and wizards have 1);
and
y = new level of class (not necessarily locked to actual levels, but maybe each level represents a value that is not consistently increasing at +1 per level... perhaps more like this: 1,1,2,3,5,8,11,15)
z = vitality value
It's probably wrong, but did I at least get the principle correct?
3. On that note, how does mana and stamina gain work?
4. I was always curious on how anti-magic and anti-fire works. Do they work on a % principle or damage reduction principle (where a 250 dmg fireball would be cut down to 200 by a person with 50 anti-fire)? I would assume it to be the latter, because it seems really ridiculous to have a 120% fire resistance, which then amounts to 0 damage all the time?
5. Was there any documentation on the above (1-4) questions anywhere in historical records? If it's too much trouble to explain, you can always direct me to the original site for my study purposes!
Thanks again