GOLI MAR!
GOLI MAR mar mar mar mar
traditional? or new?
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- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
the background images were for DMjava, it's taller. I've been struggling with some malware and been putting of reinstalling windows in the hope I could get rid of the stupid thing. However looks like tonight I need to bite the bullet and just do it. I can't get rid of the last little subprogram hiding in the midst of legitimate programs.. grr..
Anyway.. that means I've not done much more than follow posts instead of working on it as an art machine. the occasional viagra pop up is enough to send me frothing at the mouth and have no more desire to work.. so it's been a bit against me for any creative works.
I was intending to recreate the dungeon aspects in 3D using real lighting.. the main issue is that the texture present here has contrast that makes it interesting, when you blow it out to the light level of DM, you lose much of that detail and it'll never return from simple colour shifting. So there is only so far I can push it before losing that textural element that makes it so pretty
Can not the light levels (ie darkening) be altered somehow to account for that? I really don't think it should be much brighter than this barring the sun bursts in suddenly behind the hero's and illuminates the rest of the dungeon
Anyway.. that means I've not done much more than follow posts instead of working on it as an art machine. the occasional viagra pop up is enough to send me frothing at the mouth and have no more desire to work.. so it's been a bit against me for any creative works.
I was intending to recreate the dungeon aspects in 3D using real lighting.. the main issue is that the texture present here has contrast that makes it interesting, when you blow it out to the light level of DM, you lose much of that detail and it'll never return from simple colour shifting. So there is only so far I can push it before losing that textural element that makes it so pretty
Can not the light levels (ie darkening) be altered somehow to account for that? I really don't think it should be much brighter than this barring the sun bursts in suddenly behind the hero's and illuminates the rest of the dungeon