iGame3D's uDeadGame

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iGame3D
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iGame3D's uDeadGame

Post by iGame3D »

Image

We've completed a two month marathon of game design.
Its for a Mac game contest held at http://www.udevgames.com.
Voting starts March 5th.

So be sure to vote, as it will be a vote in a way for your favorite mod and mine, Sophia.
Through hacking Dungeon Strikes Back maps, I wrote a 2D map editor,
that popped out the 3D foundation for most if not all the levels in the game.

Super special thanks to Sophia from Team iGame3D!

Downloads here:
uDeadGame For Mac
System Requirements: Intel Core Duo, Mac OS X 10.4.11 or 10.5.x

uDeadGame for Windows
System Requirements: Win XP and Vista, openGL drivers for video, openAL support on sound card.

Linux users can try Wine, four reports say thats a go!

Hardware Requirements: 1GHZ CPU 1GB RAM 128MB VRAM 200MB HD

Now for the pitch!
When there's no more room in hell, the dead will go to the arcade!

uDeadGame is a 3D action horror first person real time strategy adventure.

You play as the uncanny intelligence for hordes of hungry living dead.
Your goal in the game is to devour all the living on each of the 32 levels.

Battle a cast of characters including thugs, prostitutes, office workers, police,
military, strangely suited guys, and mad scientists.

Revisit good times with surprise guests from previous iGame3D uDevGames entries.

Modulate play between aggresive romps of flesh rending horror and strategic
stalking to minimise casualities from the unbeatable human karate style,
the never ending rain of bullets and those spectacularly lethal grenades.

Slip into zombie time slow motion to better target your dinner and
enjoy your crushing assaults with a cinematic style.

This is a game every zombie in your family will love.

What are you waiting for zombies?
Get out there and shred some flesh!
Last edited by iGame3D on Fri Mar 13, 2009 9:05 am, edited 1 time in total.
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Sophia
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Re: iGame3D's uDeadGame

Post by Sophia »

Hehe, you develop the same way I do. "I'm going to start coding a... OOH SHINY THING" and what you end up with is nothing like what you originally intended. :P

Good job, though DSB still doesn't have an editor now ;)
iGame3D
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Re: iGame3D's uDeadGame

Post by iGame3D »

We'll have to do something about that.
But it takes me some real brain storms to accomplish things usually.

Shiny thing is actually what I found in DSB, I was so bored and out of inspiration and then

"oooh Dungeon Master...Lua...yea!"
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Sophia
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Re: iGame3D's uDeadGame

Post by Sophia »

It's a pretty neat idea, and it looks good-- but I'll admit I had a really hard time playing the game and quit out a bit impatiently because you can't customize the controls or reverse the mouse y-axis. ;)
iGame3D
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Re: iGame3D's uDeadGame

Post by iGame3D »

Ah really? Customize and Reverse eh?
I had a thing for all that jazz, but on a deadline we decided not to mess with it,
instead Tobi threw in new menus and bug fixes while I tested till my eyes bled.

I'll have that on the list of things to get back in there.

I can't play reverse controls, that totally freaks me out,
guess its 'reverse' for you in that respect.
Don't worry, next update will have what you need!

Of course you know Lua, so maybe you can hack it?
Wonder where that was in the script.

Pretty sure its Data/Scripts/UDG_Functions/UDG_Game.lua
See udg_handle_camera()

Keyboard stuff is in Data/Scripts/UDG_Functions/UDG_Keyboard.lua

Until I get to uploading a new version with customizing action powers.

Who knows maybe you'll fall in love with our Lua and join us as we take over zee verld!
iGame3D
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Re: iGame3D's uDeadGame

Post by iGame3D »

Voting has begun
Would really appreciate your support!
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Sophia
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Re: iGame3D's uDeadGame

Post by Sophia »

Oh, that's easy enough, thanks.

I didn't realize the extent the game was written in Lua-- much more so than DSB. :)

I quickly hacked the files and I've now got my mouse looking backwards.
iGame3D
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Re: iGame3D's uDeadGame

Post by iGame3D »

Okay, I think thats good, right?

Hope you have fun hacking, as much as I did with DSB!
Maybe make a new Dungeon Master while you are in there.

Chaos vs. The 21st Century!
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Re: iGame3D's uDeadGame

Post by iGame3D »

About 24 hours left to Vote for uDeadGame
Show some love.
iGame3D
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Re: iGame3D's uDeadGame

Post by iGame3D »

Winners of the uDevGames competition were announced today at udevgames.com.

uDeadGame pulled a third place win for Best Overall Game thanks to your support.

Now that UDG 2008 is over and its back to the drawing board I can reveal some cheats and hacks.

First to reveal the cheat keys of the game.

Caps Lock = permanent rush, zombies win about 98% of the time

"+" on the keypad throws grenades
Just stretch a thumb from your mouse and nuke the level as much as you want.
You can make more zombies by blasting people or just blow things up.

Cheat Keys are probably disabled on Windows.
/uDeadGame/Data/Scripts/UDG_Functions/UDG_Game.lua
and
/uDeadGame/Data/Scripts/UDG_Functions/UDG_Keyboard.lua
can be modified to create new key bindings or activate these cheats.

default/loadscript.lua
Replacing the text inside the file: uDeadGame/Data/Levels/default/load script.lua with this:

Code: Select all

-- Begin of auto-script
LockScript = true
-- End of auto-script
if UIMainTools then UIMainTools:hide() end
gameroot=getSceneInfo(IG3D_ROOT)
dofile(gameroot.."Data/Levels/default/default_Globals.lua")
dofile(gameroot.."Data/Fluid/UI_MAIN_TOOLS/UI_MAIN_TOOLS.fl")
TextBox_Levels_Menu() 
Will give you the full fledged undocumented buggy no undo iGame3D editor. That will look something like this

Image

Clicking on the little zombie face will give you the "UDG_Options" window.
You'll be able to choose any level in the game from there.
The rest of the options don't do anything at all.
They were planned and never actually implemented.

The rest of the editor? I don't even know where to start.
As usual a ton of stuff works, a ton of stuff doesn't.
The game contains maybe 1% of the content I'm hoarding at sourceforge.

For now cheats and level skips might give you a new perspective of the game.
If you haven't made it to the Arcades this is the way to go.
If you want to see hordes of humans that rush the zombies its the level names ending with 'hard'.

I had plans for revealing this after everyone had a chance
for an initial test run before deadline, but never got another build out until the deadline!

Didn't want to let people cheat on the outset and not be able to tell me what levels were actually
too difficult or get bored because they only saw the "zombie movie" side of the game.

Thanks to everyone who did their part.
More uDeadGame come!
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