I'd would like to suggest a new action, duplicate_tile... copy a tile's contents to the triggering square. For the source tile, you'd just have to "mark" it with a given object (object 1). For object 2, I'd suggest an ignore option.
EG: ACTION=(ACTION_DUPLICATE_TILE,FLOORITEM_TILE_BERSERK,FLOORITEM_TILE_BERSERK)
would copy the contents of the tile, that contains the first instance of FLOORITEM_TILE_BERSERK, to the triggering tile.
This action would make multi-instancability all the more easier, and it should just involve a direct memory duplication... shouldn't even be that difficult to implement... LOL
ACTION_DUPLICATE_TILE...
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- Lord_BoNes
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ACTION_DUPLICATE_TILE...
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