How do I tell a monster generator what the monsters that are generated will be carrying?
I want to have a type of monster that always drops coins so that you can take the coins to shops and buy things.
Monster generators
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- Artisan
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- George Gilbert
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- Artisan
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The regeneration time of monster generators, how does it translate into real gaming time. Is it independent from the game speed set by difficulty?
So if I have a monster generator with a time of 960, how long is that in seconds?
Or if I want to create a generator that will be recharged after exactly 30 seconds, what value would I have to set?
So if I have a monster generator with a time of 960, how long is that in seconds?
Or if I want to create a generator that will be recharged after exactly 30 seconds, what value would I have to set?
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- George Gilbert
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Re: Monster generators
For monster generators you have to assign the Health of the monster.
How can you get this value to come up with the preset health default as in the monsters stats?
(This is the same for add random monster.)
If you have to just type it in each time, what is the default monster health in its stats for?
How can you get this value to come up with the preset health default as in the monsters stats?
(This is the same for add random monster.)
If you have to just type it in each time, what is the default monster health in its stats for?
It's not a bug in the program, I've just gone and done something weird.
- Gambit37
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Re: Monster generators
Default monster health is used by the editor as a base value to derive a random value from -- for when you place a monster directly on the map.
If you leave a generators health at 0, does it create monsters with their default health? I've not tried that.
If you leave a generators health at 0, does it create monsters with their default health? I've not tried that.