Roof graphics
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Roof graphics
Sorry if has been asked before... but how do I prevent the roof from flipping when walking forwards or sideways (as in Forest of Doom and the grassy level at the start?)
Re: Roof graphics
I think there's a flag associated with it - not calling it defaults to false I believe
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Roof graphics
You get four slots for roof bitmaps (N,S,E,W). If you only specify one, it flips.
You can do nice stuff with this, meaning you can have horizons with different views depending which direction you're facing.
You can do nice stuff with this, meaning you can have horizons with different views depending which direction you're facing.
Re: Roof graphics
Thankyou! Playing about know with rocky outcrops, and drawing trees. Got some nice results that I hope to release in a dungeon. Even better is taking the pics yourself!Gambit37 wrote:You get four slots for roof bitmaps (N,S,E,W). If you only specify one, it flips.
You can do nice stuff with this, meaning you can have horizons with different views depending which direction you're facing.
Re: Roof graphics
Ahhhh, that was it
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!