Bloodbane Rising : Teaser
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- Gambit37
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Re: Bloodbane Rising : Teaser
Bum. I intended to release a demo of this in a few weeks, but realised I'm using a private beta version of RTC that GG gave me last year. Therefore, no-one can play this until GG comes back and releases the next version!
- Sophia
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Re: Bloodbane Rising : Teaser
Fixed.Gambit37 wrote:Therefore, no-one can play this
Re: Bloodbane Rising : Teaser
They would agree. You have to use some sort of arch (a support carrying the mass above, i.e. directing the pressure to the sides), and they did, believe me, although it doesn't look like the arches in our churches, and they were built of the same stone blocks as the rest of the pyramids. But never mind, that's a technical detail.Gambit37 wrote:Ancient Egyptians would disagree with you.
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- Gambit37
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Re: Bloodbane Rising : Teaser
@Jan: Yes, indeed, that was my point -- if you imagine an arch as being two walls with one big slab across the top (think stonehenge) then of course they built arches; I thought you were referring to using an arch with a keystone. Anyway, let's just pretend some magical force is preventing my dungeon ceiling from collpasing, so the player can rampage without having to worry about a crushing death
Huh?Sophia wrote:Fixed.Gambit37 wrote:Therefore, no-one can play this
- Chaos-Shaman
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Re: Bloodbane Rising : Teaser
Just amazing, hoho, i can't wait any longer gambit37, hurry up...wow
keep your gor coin handy
- Gambit37
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Re: Bloodbane Rising : Teaser
OK, regrettably, I report that this project is dead. Well, at least as a RTC adventure anyway.
As I developed the story, I realised I wanted it to be a lot richer than I could possibly treat in a DM type game. I've decided to shelve it as a RTC adventure and instead do it as a game book, either on-line or self-published. That's a project for a few years time anyway...
The work I've done so far on graphics and maps will be fed into a smaller, more easily achievable Fighting Fantasy inspired adventure for RTC. So the stuff you've seen so far isn't wasted
As I developed the story, I realised I wanted it to be a lot richer than I could possibly treat in a DM type game. I've decided to shelve it as a RTC adventure and instead do it as a game book, either on-line or self-published. That's a project for a few years time anyway...
The work I've done so far on graphics and maps will be fed into a smaller, more easily achievable Fighting Fantasy inspired adventure for RTC. So the stuff you've seen so far isn't wasted
Re: Bloodbane Rising : Teaser
A game book! Sounds great. Do bleed us a little information from time to time.
Re: Bloodbane Rising : Teaser
http://www.freegameengines.org/gamebook-engine/
If it's of any interest. Also, hello everybody, I lurk the forums from time to time, but real life is absorbing most of my time.
If it's of any interest. Also, hello everybody, I lurk the forums from time to time, but real life is absorbing most of my time.
What Is Your Quest ?
Re: Bloodbane Rising : Teaser
Good to know you are still around!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Bloodbane Rising : Teaser
Thanks for the link Joramun, but that gamebook engine is pretty terrible
Unless I'm missing something, it produces really clunkily controlled adventures. You can also get it to generate synthesised voiceover, which in theory sounds cool, in practice is awful.
Unless I'm missing something, it produces really clunkily controlled adventures. You can also get it to generate synthesised voiceover, which in theory sounds cool, in practice is awful.
Re: Bloodbane Rising : Teaser
HAHA sorry then... I suppose an engine is not necessary
What Is Your Quest ?