The Invisible Walker

Chat about "The Legend of Skullkeep", the true sequel to the original Dungeon Master.
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beowuuf
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Re: The Invisible Walker

Post by beowuuf »

oops, meant attack minion, and LOL that is sooooooooo cool!
no, i've never seen that happen, i must admit i just thought guard minions were just being generated at the spot they are on

And strange, fair enough pits and teleporters 'transport' you to different places, but the pits need to allow ropes to be used on them and inflict damage, so you'd think they would be kept seperate for ease of coding those effects
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Christopher

Re: The Invisible Walker

Post by Christopher »

Well, as far as activation, I assume it is timed or something, like possibly the other monsters. The Thicket Thief that regenerates can do it when you are right infront of where he appears, so it isn't triggered. Axemen can jump on top of you. I haven't taken time to see if they regenerate after a certain amount of time but I imagine that is the case, just like Mana Blossoms reappearing or Bainblooms. Mana Blossoms appear much sooner then a Bainbloom does so the timing for each object would be different. If the attack minions are activate by the Zo portals, then I imagine the portals have a time limit to regenerate, then probably the attack minion regeneration time continues where it was at when the portal was closed, or starts over. All this is just my theory. I really have no clue.
Still, some monsters must be triggered by hidden preasure pads, like the first evil attack minion you come accross. It couldn't have always been there because minions seem to have a sort of constant HP drain. And it comes only when you enter that area past the tree arch. Or the Thicket Thief that appears in the Sun Clan Village after you go in the first Thicket Thief area.
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Sphenx
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Re: The Invisible Walker

Post by Sphenx »

Indeed, I've found there is a Thief generator in the Sun Clan Village, but I still don't know what triggers it. Something different: in DM2, the monster generators are in walls, and target the destination for the generated monster.
Seoub

Re: The Invisible Walker

Post by Seoub »

Hey !?

I've just found an invisible foe at the Lizard-throwing-slayer place !
It is carrying a chest ! with a fuse inside !!!

Do you believe me ?
Is there any other invisible monsters ?
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Sphenx
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Re: The Invisible Walker

Post by Sphenx »

This is not an invisible foe, just a stupid flying chest! Or at least that is what I think...
Tom Hatfield
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Post by Tom Hatfield »

It's probably treated as a monster, because you have to destroy it to get the chest. It's probably a monster that looks like a chest, and when you kill it it spawns a chest with a fuse inside.
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purple1
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Post by purple1 »

Yep, the monster is not invisible. Its just an animated flying chest. Like, the kind that are found in... the land of living flying chests. I thought it was odd. It seemed, well, out of place. Kinda random.
Tom Hatfield
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Post by Tom Hatfield »

It's been decided pretty much unanimously that the puzzles in DM2 are not as clever as those in DM1, especially since the two games don't share the same premise.

Sorry my picture is broken. My web server has been down for quite some time.
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