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Re: Forum Quote of the week

Posted: Thu Dec 16, 2010 7:01 am
by Trantor
Basically two in one:
Sophia wrote:
Chaos-Shaman wrote:hehehe, i like it, now i see those boobs :shock:
I have absolutely no clue why this forum only has two active female members. None at all.

beowuuf wrote:
Sophia wrote:
Chaos-Shaman wrote:hehehe, i like it, now i see those boobs :shock:
I have absolutely no clue why this forum still has two active female members. None at all.
Fixed your post for you. :D

Re: Forum Quote of the week

Posted: Thu Dec 16, 2010 7:35 pm
by Gambit37
RAF68 wrote:your dungeon is short
The clearest thing RAF has ever said, after playing a 3 corridor dungeon ;)

Re: Forum Quote of the week

Posted: Thu Dec 16, 2010 7:49 pm
by Chaos-Shaman
RAF has Yoda skills :)

Re: Forum Quote of the week

Posted: Thu Dec 16, 2010 8:08 pm
by Trantor
Then, he would have said "Short your dungeon is".

Re: Forum Quote of the week

Posted: Fri Dec 17, 2010 1:58 am
by Chaos-Shaman
they'd always say what you think

Re: Forum Quote of the week

Posted: Fri Dec 17, 2010 8:09 am
by ian_scho
Gambit37 wrote:
RAF68 wrote:your dungeon is short
The clearest thing RAF has ever said, after playing a 3 corridor dungeon ;)
Chaos-Shaman wrote:RAF has Yoda skills :)
Trantor wrote:Then, he would have said "Short your dungeon is".
I have found the Forum Quote of the week inside the Forum Quote of the week thread.

Re: Forum Quote of the week

Posted: Fri Dec 17, 2010 7:09 pm
by Gambit37
I still find this amusing:
Gambit37 wrote:Can you give any guarantees on the fitness for purpose of ESB.
Sophia wrote:Yes, I guarantee there is some purpose for which ESB is fit. Whether or not this may be its intended purpose is not part of the guarantee. :mrgreen:

Re: Forum Quote of the week

Posted: Mon Dec 20, 2010 8:01 pm
by Trantor
On the subject of cornering the Vexirk on the Neta path in CSB (which was considered peaceful):
Beowuuf wrote:
Joramun wrote:It's peaceful only if you don't know the vexirk actually gets killed...
What is the Vexirk International Rights United Society doing ? :wink:
They're cool wit it, it's very Obi-wan like. The game strikes him down to become more powerful than you can possibly imagine.

Re: Forum Quote of the week

Posted: Fri Dec 24, 2010 9:34 am
by Trantor
Zyx wrote:Well, if I had time, my next dungeon would be much more abstract in its behavior. It would adapt to the player with a certain personality. The game would be as much to survive as to understand the mind of the dungeon, and manage to dialog and "tame" it.
I mean that the dungeon would react with discomfort, fear, degenerescence, anger or cowardice under certain conditions structured by a hidden logic with progressive, hierarchical steps with a few "AND/OR" twists.
Symmetrically it would be at ease and pleased, even "smiling" or pleasing under other circumstances also secretly structured, according to rules similar to those of a human mood.
By learning what it likes and dislikes, and what it wants from you, you would be able to negotiate, ie, obtain some things slightly desagreable for it to yield in exchange of greater benefit. The better the object targetted (ie, powerful weapon), the more negative for it to give access, the more you have to treat it kindly and offer great relieve. Or you could use threats and bad treatment to subjugate the dungeon...
The levels would have an organic design and with areas, wall items and floor items functionally linked between them and with some inner values (pleasure/pain) associated with some of their states or modes. Thus, the whole dungeon would be a closed ecosystem and a body. The generation of monsters, food, items, etc. would be a by-product of its existence. The walls wouldn't be static and the big hollow dungeon-entity would move through stone, altering its shape.

The basic, corporeal missions for the player would thus to treat diseases, prurit, hunger, etc., of the dungeon.
But I would try to set a few rules for achieving some more spiritual meta-missions too.

Something that I think would be interesting would be to put this "body" in a spatial context. (like, you finally discover that the everchanging dungeon has struck a vein of magma and is now too hot and uncomfortable, so you must teach it to avoid it and stop the flooding. Or similar scenario but this time the dungeon, once a happy surface dweller, dug into the ocean which started pouring into it, making it heavier and slower, and it is sinking into the ocean. So you must empty it by several means (evaporate, fill the breaches, sever flooded section, close important doors, destroy water elementals, pump water out, augment the dungeon volume, create a balloon room at the top, etc.).

However those metamissions would need a more versatile interface, probably making the actions menu behaving as tree of choices. Everything seems doable by DSA but it would take a year or two to research everything, so if anyone is interested by the idea, don't wait for me.

Anyway, going back to the topic started by the non-euclidian link of Adamo. I've been wondering for a while now... why was this concept not new to me? And then I remembered it, it was an animation I was watching when I was around 3 years old (and now showing to my 5-months son :wink: ):
http://www.youtube.com/watch?v=v45qOGNsrbw
(at 0:37)

There was some non-euclidian geometry in the episodes: ubiquity, worm tunnels, inner space bigger than outer volume, discontinuity, etc.

Re: Forum Quote of the week

Posted: Fri Dec 24, 2010 8:37 pm
by ian_scho
What, all of it? How about:
Zyx wrote:non-euclidian geometry ............ when I was around 3 years old
And I still don't understand it at 38 years old

Re: Forum Quote of the week

Posted: Mon Dec 27, 2010 8:33 pm
by MasterWuuf
ian_scho wrote:What, all of it? How about:
Zyx wrote:non-euclidian geometry ............ when I was around 3 years old
And I still don't understand it at 38 years old
Hee, hee, right, er, and, uh, what's a prurit? I'm hoping it's a typo. :shock:

P.S. Loved the short animated video. Plan to watch it with my 16-month old granddaughter.

Re: Forum Quote of the week

Posted: Tue Dec 28, 2010 5:14 am
by Zyx
I meant an itch.

Re: Forum Quote of the week

Posted: Wed Jan 26, 2011 12:27 am
by MasterWuuf
Zyx wrote:I meant an itch.
pru·ri·tus noun \-ˈrī-təs, -ˈrē-\
Definition of PRURITUS

: itch 1a
Origin of PRURITUS

Latin, from prurire

Re: Forum Quote of the week

Posted: Wed Jan 26, 2011 12:34 am
by Ameena
Umm, MW, do you think you could possibly change your avatar so it isn't constantly flashing like that? I hate having movement going on in one part of the screen while I'm trying to read something - it's really distracting and I have to scroll so the image isn't on the screen any more while I read whatever the post says...

Re: Forum Quote of the week

Posted: Thu Jan 27, 2011 4:23 pm
by Gambit37
Agreed. Sorry MW, but moving avatars are the bane of readable websites. Best to stick to a static one.

Re: Forum Quote of the week

Posted: Fri Mar 11, 2011 5:47 pm
by Jan
(Zed about no back view on half-naked attractive-looking healthy young ladies with chains and tridents in his new dungeon)
Zed5Duke wrote:Well i dont care about such details and begin mass production of new sprites.
:D

Re: Forum Quote of the week

Posted: Sat Mar 19, 2011 9:25 am
by Jan
Zed5Duke wrote:its very hard to create something and not to be creative
Zed is like Dostoyevsky - each word is a pearl! :D

Re: Forum Quote of the week

Posted: Mon Mar 19, 2012 4:35 pm
by Gambit37
Just found this in an old thread, made me laugh :)
Lunever wrote:I doubt whether anyone would have the patience to coin-flip himself to archmaster.

Re: Forum Quote of the week

Posted: Sun Sep 30, 2012 8:05 pm
by MasterWuuf
Gambit37 wrote:Just found this in an old thread, made me laugh :)
Lunever wrote:I doubt whether anyone would have the patience to coin-flip himself to archmaster.
'Amazing and USEFUL
Spoiler
USELESS
ideas for your spare time in the new year'
(Sorry...couldn't help myself, since I can actually see myself trying such a novelty out)

Re: Forum Quote of the week

Posted: Wed Nov 07, 2012 3:22 am
by Seriously Unserious
lol, I think someone has way too much spare time on his hands... :P

Re: Forum Quote of the week

Posted: Sat Nov 10, 2012 10:47 pm
by terkio
Quote of the day.
"You can be on the right track and still get hit by a train!" Alfred E. Neuman

Re: Forum Quote of the week

Posted: Wed Nov 21, 2012 7:59 pm
by Seriously Unserious
Mon Ful Ir wrote:DSB has a learning curve but once you start to grok it, it's made of pure, 24-carat awesome.
I love the way he put that statement.

Re: Forum Quote of the week

Posted: Wed Jan 16, 2013 9:23 am
by Joramun
Paul Stevens wrote:A sturdy person has played Chaos Strikes Back for
over 700 hours. He had not encountered the
Couatl room so he has some work yet to do.

The game timer overflowed at
2**24 counts. It crashed.
700 hours... someone must get crazy in that maze !

Re: Forum Quote of the week

Posted: Fri Mar 08, 2013 3:51 pm
by elodman
Trantor wrote:Then, he would have said "Short your dungeon is".
Greets.

Could someone tell me a bit about these Yoda-structured sentences?
(e.g.: "your father it is", "a rest I need")

Being a non-English mother-tongued I find those sentences fun, but don't know, what do they radiate.
Wisdom or an authority's speech without limitations?

Are those sentences correct grammatically and are they used in any place of real life?

thanx.

Re: Forum Quote of the week

Posted: Fri Mar 08, 2013 4:27 pm
by Ameena
They are correct grammatically. They just come across as weird because English people don't usually place their words in that kind of order when speaking. "Yoda speak" tends to put a word at the beginning of the sentence that we'd normally put at the end, eg "Weird, this sentence is" rather than "This sentence is weird". If someone were to speak like that in every day life I'd probably assume that English wasn't their native language (given how different languages put certain types of word in differing places within sentences).

Re: Forum Quote of the week

Posted: Fri Mar 08, 2013 8:35 pm
by Seriously Unserious
elodman wrote:
Trantor wrote:Then, he would have said "Short your dungeon is".
Greets.

Could someone tell me a bit about these Yoda-structured sentences?
(e.g.: "your father it is", "a rest I need")

Being a non-English mother-tongued I find those sentences fun, but don't know, what do they radiate.
Wisdom or an authority's speech without limitations?

Are those sentences correct grammatically and are they used in any place of real life?

thanx.
That sort of grammatical inflection is definitely not native to English. Although it is possible to create it in English as Ameena did, it's highly irregular, as English grammar was designed to identify the subject (person, place, thing) of a sentence first, followed by optional list of descriptions of if, followed by an action (verb), followed by optional list of descriptions of the action.

Re: Forum Quote of the week

Posted: Sat Mar 09, 2013 2:30 am
by Zyx
I think like Ameena. Correct it is.

@Seriously unserious: being rare doesn't make it alien to English. I would go as far as to argue that everything that is understood by English speakers is part of Engilsh (and that English grammar was not designed, it just happened, shaped by a collective mind.)

Re: Forum Quote of the week

Posted: Sat Mar 09, 2013 2:34 am
by Zyx
As for your question, elodman, I think such arrangement allows words to be born anew and convey their meaning stronger, because they break the routine format. Depending of who is talking this way and in which context, it can mean a lot of different things.

Re: Forum Quote of the week

Posted: Sat Mar 09, 2013 7:33 am
by Seriously Unserious
Zyx wrote:I think like Ameena. Correct it is.

@Seriously unserious: being rare doesn't make it alien to English. I would go as far as to argue that everything that is understood by English speakers is part of Engilsh (and that English grammar was not designed, it just happened, shaped by a collective mind.)
I've written a program to parse the English language, so I had to become very intimately familiar with the formal grammar rules of the language, in addition to being a native English speaker, and the structure I outlined in my previous post is the fully grammatically correct way to phrase English sentences. So although it is possible to phrase things Yoda style, the way Ameena did it, if you try handing something like that in as a formal English class essay, you would likely lose marks for that for bad style, if not bad grammar.

Re: Forum Quote of the week

Posted: Sat Mar 09, 2013 11:28 am
by Zyx
I understand your point. But English is not reduced to what a computer will manage to parse or what a formal English class will teach you!