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Posted: Thu Apr 26, 2001 10:00 am
by Ian Clark
The level is about 75% complete. Should be done by weekend. Should be interesting!

Re: All together...

Posted: Thu May 03, 2001 6:00 pm
by beowuuf
Just wondered how 'the arena' is going - still about the same?

I forgot to say, i uploaded the level 7 maze idea for people to try and spot any unknown bugs...i think i will stop the stair bug by having on and off triggeres in little 'cave' rooms at the start/end of the level, so you can spin on the stairs no problem, so as long as nothing else comes up and people can live with the no saving when doing the maze, then i think it will be ok...

Re: All together...

Posted: Thu May 03, 2001 9:00 pm
by Ian Clark
About 98%. Just a few cosmetic changes needed which I will have done over the weekend. Beholders were just too underused in DM (and the Flying Eyes in CSB). Well, all that's set to change :twisted: <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>

Beholders

Posted: Fri May 04, 2001 8:00 pm
by Zyx
Sounds a great idea! I was disappointed by the beholders of DM when I related them to the one of Dungeons&Dragons.
Even so, they're a great monster, as they fly, cast spells and open doors!

I still want to take the dungeon right after Ian to make some minor changes to level 1.

...

Posted: Sat May 05, 2001 2:00 pm
by LMB
so when ians done its:

zyx - Update to level 1
LMB (Me) Level er... 3

Then who?

Re: All together...

Posted: Sat May 05, 2001 3:00 pm
by beowuuf
Amber, I believe...

right, so the calander is:

version--person----levels--------done?
v0.00----beowuuf--1+7(0+6)----yes
v0.01----zyx------ 2(1)---------yes
v0.02----beowuuf--1/7 correct--yes
v0.03----Ian-------8(7)---------almost
v0.04----zyx-------2 correct----no
v0.05----LMB------3(2)---------no
v0.06?---Amber?---4+5(3+4)----no

afterwards, amber fro recreating the spider/knight levels, me with my maze (maybe an additional latr level) - anyone else? (if the pad count hold out! : ) ) <i>Edited by: <A HREF=http://pub17.ezboard.com/ubeowuuf.showP ... beowuuf</A> at: 5/5/01 10:00:14 pm
</i>

Re: All together...

Posted: Sat May 05, 2001 7:00 pm
by Ian Clark
I've come across a little, um, problem...

I'm using quite a few pits on my level, which span the whole large room. I intend to make the level below like the one in DM (corridoors which you drop in and just one teleporter to serve the whole lot). I only just realised when doing it that I will need most of the level. So, here's what we could do:

- I do level 9 too
- I do level 9 and use it as part of level 8 i.e. a double level where once you've solved all the puzzles on both, you get the key or whatever to go to level 10
- Someone else does level 9 but has to build round my area of the level (or maybe even incorporate part of it in their level)
- We just leave level 9 out and put a set of stairs straight down to level 10 near the entrance.

I don't mind doing it, the level would be smaller than level 8 because most of it is used for the pit system. What do you think? <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p><i>Edited by: <A HREF=http://pub17.ezboard.com/uianclark.show ... age=EN>Ian Clark</A>  <IMG HEIGHT=10 WIDTH=10 SRC=http://www.ezboard.com/ezgfx/padlock.gif BORDER=0> at: 5/5/01 7:59:02 pm
</i>

Re: All together...

Posted: Sat May 05, 2001 10:00 pm
by beowuuf
I say if you have ideas go for it! Alternatively the shop (and ending?) can always be stuck there instead, giving me more room for the maze on 7(6)...

level 10

Posted: Sun May 06, 2001 7:00 pm
by Zyx
1. Yeah, if you've got ideas, do it!
2. Otherwise, just prepare the pit landfalls on level 10:
someone will use them to make a way back to level 9, put some riddles, etc. This will allow a better meddling of our styles (I mean, instead of one designer/level, several designers/level and several levels/designers)
3. Also, you can leave it " as it ", the other Dmuters will design level 3, 4 ,5 ,6 etc. When we are in need of completing level 10, the answer might just come by itself, or you may have it already designed in your own copy.
Cheers

Re: level 10

Posted: Tue May 08, 2001 6:00 pm
by Ian Clark
I have uploaded my level. I might want to edit it again at a later date, I haven't decided.

I simply called it "Ian.zip" btw :D <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p><i>Edited by: <A HREF=http://pub17.ezboard.com/uianclark.show ... age=EN>Ian Clark</A>  <IMG HEIGHT=10 WIDTH=10 SRC=http://www.ezboard.com/ezgfx/padlock.gif BORDER=0> at: 5/8/01 6:35:26 pm
</i>

My turn

Posted: Wed May 09, 2001 3:00 am
by Zyx
Okay, I'll take it for some changes. I'll try to be quick, but I'm travelling tomorrow, so...

Next!

Posted: Wed May 09, 2001 11:00 am
by Zyx
I couldn't complete all the changes, but I released DungeonV03.zip so LMB can design level 2.
I propose to keep the name "Dungeon" for the next release.

To Ian:
Ian, I hadn't time to try your level, but it looks interesting.
You should document at least what items are needed and provided, so others can use them or provide them in their levels. I changed the Crown of Nerra to a Callista to avoid screwing your riddle.
You didn't precise which texts you changed so we don't known which ones are to be erased. Also, you changed one of my texts to "Leave your swords...". Anyway, I'll make another text.

Re: All together...

Posted: Wed May 09, 2001 11:00 am
by beowuuf
zyx: Old versions of the texts are included in Ian's dungeon, you might want to grab the new ones from version v0.02 and put them in - and lol, too late! ytou posted as I was

to LMB: same as zyx - there are now different texts in v0.02, iain's, and v0.03 that need to be combined!

Ian: wow, admittedly I'm using a weak party, but I'm getting my..party...kicked here..
It's a cool level - I keep generating beholders stepping anywhere though! Are all four items supposed to be available for the main puzzle on the level? I got the boots of speed and lock picks, and the crown and compass would be available earlier - is this right? Or are the last two also on your level? <i>Edited by: <A HREF=http://pub17.ezboard.com/ubeowuuf.showP ... beowuuf</A> at: 5/9/01 11:53:14 am
</i>

all together

Posted: Wed May 09, 2001 2:00 pm
by LMB
ok, it's my turn, what shall I do about the texts???

Re: All together...

Posted: Wed May 09, 2001 3:00 pm
by beowuuf
If you grab the level, modified texts and comments .txt files from dungeonv0.02.zip, and add in ian's section from the comments.txt in iain.zip, then all should be good

also, if you delete any answered q/a bits in the bugs section of the levels.txt too then we're probably good to go again!

right...

Posted: Wed May 09, 2001 6:00 pm
by LMB
I've started working on it - should be ready by this weekend...

Re: right...

Posted: Wed May 09, 2001 8:00 pm
by Ian Clark
I need something changing. I put the items next to their alcoves for testing purposes, please delete them, thanks.

As for the objects, as far as I can remember:

Boots of Speed - in a secret passageway
Lockpicks - Carried by a Giggler
Crown of Nerra - there is a Mummy generator, look for a room nearby which is opened by the Onyx Key given by a Beholder that is carried by a Giggler in the room you need the flying corbamite to enter
Compass - Look for a Cross Keyhole and use the key you got from the above Mummy <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>

tell me when...

Posted: Thu May 17, 2001 4:00 pm
by sucinum
...i shall continue...im not often online atm due to probs at home...maybe some1 send me the dungeon per email (then i will get information by my mobile) and the # of my lvl. 4 i think :wink:

Errrrr, oooops and doh!

Posted: Fri May 18, 2001 10:00 am
by Zyx
Hmmm, it seems I made a big mistake with the dungeonV03: with the hurry of travelling, I probably swapped the original and the modified dungeon: so, dungeon03 is the same as Ian.zip.
As LMB already made level 3, I take dungeon04b to add the corrections!
This should tale only a few hours.

To LMB: these corrections will affect slightly your level in the NW corner: please let me know if you disagree.

To Amber: I hope you'll read this before making any changes! If not, don't worry, I can do the changes agin after your level.

ready

Posted: Fri May 18, 2001 1:00 pm
by Zyx
Ok, I'm done with the upgrade.
Dungeon04b.zip is ready!
Now it's Amber's turn.
If anyone knows his mail, he should send the dungeon to him.
Cheers

Re: All together...

Posted: Sat May 19, 2001 11:00 pm
by beowuuf
To Amber: I don't know if you have a newer mail account, I only have the old diablo address when you were trying to get dungeons a while ago - hope you got the dungeon ok

email

Posted: Sun May 20, 2001 6:00 pm
by sucinum
my new email is: BNG-Amber@web.de
i cant access my diablo email, because the D2 page has a site redesign (whatever that means, but i dont have another link to this email inbox)
please send it again :)

im done

Posted: Fri May 25, 2001 12:00 am
by sucinum
ok, level 4 is finished.
i hope someone can help me with some wall text/scroll renamings (see comments.txt for details).
who's next?

the account

Posted: Fri May 25, 2001 12:00 am
by Zyx
<a href="http://www.freedrive.com">www.freedrive.com</a>
dmdungeons
dungeons

is the account.
For now I'm too busy but in 2 weeks i'm done with the exams.
I have several ideas left to complete level 2 or to make another level.

Re: All together...

Posted: Fri May 25, 2001 1:00 am
by beowuuf
Hah, this is the weekend I am rushing off! I'm packing now...I'll try to post the dungeon up on Sunday night if it's not there...but I think we've reached the end of the plan..Amber, do you want to go ahead with level 10 now?

Its uploaded

Posted: Fri May 25, 2001 3:00 am
by sucinum
ok, its uploaded: dungeon05.zip

for the next levels:
who wants to do another one?
done are 0-3, 6 and 8.

i want to do level 10/11 and would also do level 7, if it fails on people :)
but i need some time to collect new ideas, so i'd say someone else should go on with level 4 or whichever he likes to.

oh, and someone could please help me with the text changes i asked for and upload it as dungeon05B.zip.

Re: All together...

Posted: Fri May 25, 2001 9:00 am
by beowuuf
Umm, when I get back I have my invisible maze for the shop level (level 7) and I have been playing around with a corridors level that I could stick either in level 11, or level 5...I can spen a while doing those unless anyone has any levels they want to do?

Re: All together...

Posted: Fri May 25, 2001 4:00 pm
by Ian Clark
I'll do the level below the one I've done already. Seeing as I have used a fair bit of it anyhow. But I have exams too so it'll be in a few weeks :) . <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>

Re: All together...

Posted: Sun May 27, 2001 8:00 pm
by beowuuf
Well since there are no other takers I guess I'm next....possibly post by early next week - see how it goes
(if iain is taking 9, and amber wants 10, then i'll use 11 or 6)

Re: All together...

Posted: Mon May 28, 2001 5:00 pm
by beowuuf
To amber: nice feeling level, just checked it out. I've made all the changes except changing item names (we can't).

What was the problem with selecting champions in amalgams?