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Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 2:53 pm
by Duckman
Zed5duke you really should fix the dead-ends. Best way of course is to do like Sophia: puzzles which are simply too hard to do with only quessing. But if you still prefer punishing, you could do like everyone else recommaded: warn the player that the party anymore has no changes. But you're right, it might be harsher punishment, thus better if they cannot tell it immendently after. If you do think so provide your dungeon with save points with none of them at place where it's possible to be when at dead-end, this way you can still run into dead end without possiblity to tell it, BUT you cannot save when at it, so at least your save games are undangered.

Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 8:31 pm
by the master
Hey I finished it without finding a dead end. I must be either a freak or darn right lucky!

Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 8:32 pm
by beowuuf
Nah, rightly probably cautious :)

Welcome to the forums!

Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 8:36 pm
by Duckman
Welcome to the forums!

It may be luck too, BUT you are very very cauctious, and can think things in right way if you did it that easily. Well done!

Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 10:45 pm
by Jan
the master wrote:I must be either a freak or darn right lucky!
Or both. :mrgreen: Or smart. :mrgreen: Or I don't know. :)

Congratulations for finishing this dungeon!

And welcome to the forums! :D

Re: [RTC] Black Gate

Posted: Fri Oct 09, 2009 11:06 pm
by Trantor
Wheee! A new member! Welcome, and enjoy your stay here! :)

Re: [RTC] Black Gate

Posted: Sat Oct 10, 2009 3:49 am
by RAF68
I follow jam when have the staircase goes down has left have has 3 wooden door with writings JAM PAK it need to make what?

Re: [RTC] Black Gate

Posted: Sat Oct 10, 2009 10:04 am
by Jan
I think you have to remember the original DM:
Spoiler
Don't let a closed door stop you!

Re: [RTC] Black Gate

Posted: Sat Oct 10, 2009 6:23 pm
by RAF68
I have try with a weapon to knock in doors several times but she does not break, I follow jam, how need for you to it to make?

Re: [RTC] Black Gate

Posted: Sat Oct 10, 2009 6:35 pm
by beowuuf
Kick or fireball I think!

Re: [RTC] Black Gate

Posted: Sat Oct 10, 2009 6:51 pm
by RAF68
thank you beowuuf I succeeded has break the wooden doors,
and then I does not understand that it is necessary to make, there is a button on the wall which makes open a hole under my feet when I fall me a gate with mummies behind, and on a wall dies even with the rope, and am written X, somebody could help me

Re: [RTC] Black Gate

Posted: Thu Mar 04, 2010 11:40 am
by Lunever
Since I'm currently gathering version information and backup data:

Am I right in assuming that Black Gate was entirely created and compiled and tested and played with RTC/RTCEd V0.49?

Would you maybe be willing to provide the source files for backup purposes, please? Of course only you decide whether they are just stored or whether they would be released publicly.

Re: [RTC] Black Gate

Posted: Fri Jan 04, 2019 5:00 am
by terkio
Zed5Duke wrote: Sun Oct 04, 2009 9:22 am Am begining to feel that dead-ends are very good. Because most of players just try everything on everything and they do it fast. Even if dont solve puzzle, you will be able to finish game, because when some dumb idea not work, you will return and try another until make progress. But with dead ends such mathod will not work: when you dont understand what to do then will chose wrong way and this will kill player totally, one mistake and need start again.

In this game was no dead ends, just someone relase trap and play without savegame, or was too blind to see key. But am think about make dungeon full of real traps, it will be called "Dead End" of course.
I just had a short go to your game.
I see you do not want to listen what they tell you about dead ends in your dungeon. :shock:
Well...... Because of your attitude and knowing this is a terrible game, I will dump it to the trash can. :evil: