i feel better now
Escape from Dragon Mountain
Moderator: PetriH
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I kinda wish I knew what kind of computer Twinfalls was using when he tested the new demo. I was able to run this just fine on my comp. and was able to run the old demo on my 500mhz computer (at a good amazing speed).
Of course posting editing software for a game that was tested more thoroughly(sp?) on more computers by a larger company that petriH's team demo doesn't really win me over.
About the demo though everything so far seems to be ok. I get killed alot but that's a good thing(to me anyways since it's a good skill builder). I have a few suggestions though:
1. Have it to where, if possible, you can somehow trick the enemy in to falling into a pit, they don't have to be instantly killed but it would be a good addition to player stratagey.
2. Unless you already have a much better idea, some places for resurection of characters, or recruting new char. when old ones get killed.
That's about it for me for now....I have more but they're illrelavent and are mostly for personal reasons.
Keep up the good work(and no i'm not just being nice either
)
Of course posting editing software for a game that was tested more thoroughly(sp?) on more computers by a larger company that petriH's team demo doesn't really win me over.
About the demo though everything so far seems to be ok. I get killed alot but that's a good thing(to me anyways since it's a good skill builder). I have a few suggestions though:
1. Have it to where, if possible, you can somehow trick the enemy in to falling into a pit, they don't have to be instantly killed but it would be a good addition to player stratagey.
2. Unless you already have a much better idea, some places for resurection of characters, or recruting new char. when old ones get killed.
That's about it for me for now....I have more but they're illrelavent and are mostly for personal reasons.
Keep up the good work(and no i'm not just being nice either
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Just to let you know, I'm now working on a DirectX port of the demo (the last released version was using OpenGL) which I hope will address the compatibility issues. At least DirectX drivers are more up to date because most commercial games are DirectX nowadays..
I estimate that the conversion will take a couple of weeks.
Jardice, resurrection and faster health regeneration is in the plans. And it is possible for enemies to fall into pits, though it is not as easy as in DM.
I estimate that the conversion will take a couple of weeks.
Jardice, resurrection and faster health regeneration is in the plans. And it is possible for enemies to fall into pits, though it is not as easy as in DM.
- SavageMind
- Neophyte
- Posts: 9
- Joined: Thu Dec 04, 2003 3:51 pm
Lighten up Guys
Hey Ya'll,
Lighten up. People are welcome to their opinion good or bad. A rant is a rant either the person it's pointed at will take it to heart or they won't. We spend too much time trying to police up people's feelings. If someone is acting like a jerk let them. Ignore them and they will go away. If the person has a valid point take the good and throw away the bad. Enough about that.
I would like to say to the devs of this game. Great Job! I have played DM since it was on the Atari PC. I have played about every translation of the game and I must say your Demo was superb. Pretty much all the tweekable things I saw have been address. I look forward to your progress in this project. Thanks for your Hard Work..
Lighten up. People are welcome to their opinion good or bad. A rant is a rant either the person it's pointed at will take it to heart or they won't. We spend too much time trying to police up people's feelings. If someone is acting like a jerk let them. Ignore them and they will go away. If the person has a valid point take the good and throw away the bad. Enough about that.
I would like to say to the devs of this game. Great Job! I have played DM since it was on the Atari PC. I have played about every translation of the game and I must say your Demo was superb. Pretty much all the tweekable things I saw have been address. I look forward to your progress in this project. Thanks for your Hard Work..
Re: Lighten up Guys
Hate to say it but from the looks of things that's just a unatainable(sp?) dream...but that's illrelavent and you made a good point.SavageMind wrote:Hey Ya'll,
Lighten up. People are welcome to their opinion good or bad. A rant is a rant either the person it's pointed at will take it to heart or they won't. We spend too much time trying to police up people's feelings. If someone is acting like a jerk let them. Ignore them and they will go away. If the person has a valid point take the good and throw away the bad. Enough about that.
Nice to know that there will be a resurection feature...now just to figure out how to get the mosnters to fall down pits.
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Great concept, I enjoyed it a lot; the Ambience sound its superb; the movement of the screamers are scary, the first time I ran the game I didnt see any party (only 1 hero) or combat interface and I just run like hell from them and used the old "Door Kill" on them LOL (Very nice, I think DM its the only game ive played where you can use a door to kill something
)
I though "theres something wrong" and realize that I should use the 1024 resolution (I was using 800x600).
The second time I ran the game, payed more attention to game play, nice you can throw things (killed the last screamer using this technic), the lights are great, its sorta scary to see the bats appearing from the dark, see a lot of possibilities with lighting effects in this game; the engine runs smoothly, and the walk feel its sweet.
Finished the demo in the second attemp: 43 mins 23/23 mosnters killed 5/7 treasures found
my specs: Pentium III at 750mghz
Windows XP
256 Ram
Geforce 3 MMX
Bugs: "Couldnt fit screen blahbalhsomething" both in 800x600 and 1024x768 just when executing the game, this didnt stop me for playing, but the game cannot be played as intended in 800x600 mode
In the "portal" (tranportator, warp, wharever its called) almost at the end of the level where you need to throw something timing the "on-off" of the portal, once you retrieve the axe and you walk into the portal, you appear in a glich inside a wall (all dark), but I was beable to get out of the glicht.
Very nice work, I really want to see this project in a more advanced status, good Work bro! thank you very much.
(sorry about my crappy english)
I though "theres something wrong" and realize that I should use the 1024 resolution (I was using 800x600).
The second time I ran the game, payed more attention to game play, nice you can throw things (killed the last screamer using this technic), the lights are great, its sorta scary to see the bats appearing from the dark, see a lot of possibilities with lighting effects in this game; the engine runs smoothly, and the walk feel its sweet.
Finished the demo in the second attemp: 43 mins 23/23 mosnters killed 5/7 treasures found
my specs: Pentium III at 750mghz
Windows XP
256 Ram
Geforce 3 MMX
Bugs: "Couldnt fit screen blahbalhsomething" both in 800x600 and 1024x768 just when executing the game, this didnt stop me for playing, but the game cannot be played as intended in 800x600 mode
In the "portal" (tranportator, warp, wharever its called) almost at the end of the level where you need to throw something timing the "on-off" of the portal, once you retrieve the axe and you walk into the portal, you appear in a glich inside a wall (all dark), but I was beable to get out of the glicht.
Very nice work, I really want to see this project in a more advanced status, good Work bro! thank you very much.
(sorry about my crappy english)
-
Guest
The Demo won't even run for me, cause it says that the demo caused an error in <unknown> and must be shut down. Specs:
Windows ME
800 Mhz
128 MB RAM
I don't know what card it uses, can't find it in my info packet, but this computer can run games like Wizardry 8, Icewind Dale 2, Baldur's Gate 2 with the card using directX. It's not OpenGL capable though. It's definitely made before summer 2001, I know that much.
Windows ME
800 Mhz
128 MB RAM
I don't know what card it uses, can't find it in my info packet, but this computer can run games like Wizardry 8, Icewind Dale 2, Baldur's Gate 2 with the card using directX. It's not OpenGL capable though. It's definitely made before summer 2001, I know that much.
-
Guest
-
Ducktape
Great Demo
Bang it in a box Pack it & rap it.
Then sell it to me Please
Great Demo can’t wait for the full version
p.s.
Would be nice if you start a mailing list.
Then sell it to me Please
Great Demo can’t wait for the full version
p.s.
Would be nice if you start a mailing list.
-
Tom Hatfield
- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
- Location: Indiana, USA
- Contact:
Same problem here, but my card very much supports OpenGL. It very well may be something in your OGL code. I've seen similar things in the demo scene (IX, for example).
WinXP Pro Corp (sp2)
Biostar M7NCD Pro (nForce)
Athlon 1.8 GHz
512 MB RAM
GF4 Ti 4600 (128 MB)
SBLive!
Those screenshots look way bad-ass compared to the original demo. I'm eager to check it out.
_
WinXP Pro Corp (sp2)
Biostar M7NCD Pro (nForce)
Athlon 1.8 GHz
512 MB RAM
GF4 Ti 4600 (128 MB)
SBLive!
Those screenshots look way bad-ass compared to the original demo. I'm eager to check it out.
_
hmm must be one of those problems that has to do with different computer types...At least that's what i'm seeing since I used to have problems like this..
might be just some wierd configuration or something who knows..
might be just some wierd configuration or something who knows..
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Thread topic
Hey,
Is it possible to rename the topic of this thread to "Escape from Dragon Mountain"? Or should we start a new thread once the new version is out?
Is it possible to rename the topic of this thread to "Escape from Dragon Mountain"? Or should we start a new thread once the new version is out?
- FallenSeraphin
- Adept
- Posts: 210
- Joined: Thu Jul 01, 2004 6:56 pm
- Location: Portugal
Hello PetriH,
too bad your site is down at the moment. Would you mind posting if the project is still alive? I really consider it the best modern 3d variation of DM. I'm 30 years old and the screamers scared the sh** out of me like the mummies did back in 88 on my Amiga!! Hats off!!!
A couple of suggestions:
- more of those great fx and surprises!
- I liked the choking and coughing from screamer spores. More of that great interaction atmosphere!
- different dungeon tiles and door types (I'm sure you've thought of that...)
- higher ceilings and perhaps an ancient city built into the mountain? Could be nicely done with your current engine.
- long monsters like giant snakes that can bend around the corner would be a great thing
Some game playing issues:
- mouse look is ok, but everything should be controllable in the old-fashioned way (as mentioned in earlier posts)
- ambidextrous attacks
Final suggestion:
- Please complete it soon!
PLEASE keep up the good work! It will pay off!!
Trakl
too bad your site is down at the moment. Would you mind posting if the project is still alive? I really consider it the best modern 3d variation of DM. I'm 30 years old and the screamers scared the sh** out of me like the mummies did back in 88 on my Amiga!! Hats off!!!
A couple of suggestions:
- more of those great fx and surprises!
- I liked the choking and coughing from screamer spores. More of that great interaction atmosphere!
- different dungeon tiles and door types (I'm sure you've thought of that...)
- higher ceilings and perhaps an ancient city built into the mountain? Could be nicely done with your current engine.
- long monsters like giant snakes that can bend around the corner would be a great thing
Some game playing issues:
- mouse look is ok, but everything should be controllable in the old-fashioned way (as mentioned in earlier posts)
- ambidextrous attacks
Final suggestion:
- Please complete it soon!
PLEASE keep up the good work! It will pay off!!
Trakl
Ok, I solved the demo, here's my final stats:
- 1h 13min 15s (didn't dare to jump into the pit...)
- 23/23 Monsters - 6/7 treasures (I wonder what and where No. 7 would have been...)
- all party members survived
I discovered a weird gfx anomaly: after killing a monster, it becomes transparent and starts to flicker.
My system:
CPU: Transmeta 5800 (?), it's a laptop. 256MB RAM, gfx card: SiS 315_315E (apparently works fine with the engine, except for the gfx bug)
Trakl
- 1h 13min 15s (didn't dare to jump into the pit...)
- 23/23 Monsters - 6/7 treasures (I wonder what and where No. 7 would have been...)
- all party members survived
I discovered a weird gfx anomaly: after killing a monster, it becomes transparent and starts to flicker.
My system:
CPU: Transmeta 5800 (?), it's a laptop. 256MB RAM, gfx card: SiS 315_315E (apparently works fine with the engine, except for the gfx bug)
Trakl
And here's more suggestions for the future:
- I really liked the spell system of dungeon master. Perhaps, you could add four boxes above the attack buttons, but only ONE Spell-Box. This way it is more realistic, in realtiy you could never "Prepare" a spell that is cast with syllables. So only one spell at a time could be prepared.
- I thought on the snake thing and came up with a possibly cool feature: if giant snakes could bundle together into an even more giant snake, like a hydra. The smaller snakes could attack grouping around the party, or attack as one from one side effectively
Well, just some thoughts....
Trakl
- I really liked the spell system of dungeon master. Perhaps, you could add four boxes above the attack buttons, but only ONE Spell-Box. This way it is more realistic, in realtiy you could never "Prepare" a spell that is cast with syllables. So only one spell at a time could be prepared.
- I thought on the snake thing and came up with a possibly cool feature: if giant snakes could bundle together into an even more giant snake, like a hydra. The smaller snakes could attack grouping around the party, or attack as one from one side effectively
Well, just some thoughts....
Trakl
-
Jon
still alive
It's been a while since my last post! I've been quite busy for the last year or so (with other things in my life), so the progress has been extremely slow.
But don't worry, the project has not been forgotten! On the contrary, I would really like to finish this beast one day, but it will just take a lot of time with the current pace.
To those who have been wondering what happened to our website: well, the old site was more like a temporary home for the project (as you might have guessed from the front page). A new site will be set up when the next version is released (the date is not set).
About what has happened since the last release:
For starters, the game has been rewritten for Microsoft's Direct3D API. Most likely you won't notice the difference, although the game is now a little faster and more compatible with different display hardware. However, in the future this change allows for higher quality special effects to be displayed on newer hardware.
On the content side we have two new monsters and some new equipment in the works, thanks to our new talented artist, Olli. Some streamlining has also been done to the front-end.
A new level or two might also make to the next release.. Details omitted, I don't want to spoil the suprise!
That's it for now.. Patience please.
But don't worry, the project has not been forgotten! On the contrary, I would really like to finish this beast one day, but it will just take a lot of time with the current pace.
To those who have been wondering what happened to our website: well, the old site was more like a temporary home for the project (as you might have guessed from the front page). A new site will be set up when the next version is released (the date is not set).
About what has happened since the last release:
For starters, the game has been rewritten for Microsoft's Direct3D API. Most likely you won't notice the difference, although the game is now a little faster and more compatible with different display hardware. However, in the future this change allows for higher quality special effects to be displayed on newer hardware.
On the content side we have two new monsters and some new equipment in the works, thanks to our new talented artist, Olli. Some streamlining has also been done to the front-end.
A new level or two might also make to the next release.. Details omitted, I don't want to spoil the suprise!
That's it for now.. Patience please.
damn, can't wait to see the new release as I stumbled over this clone by accident, unfortunately the site is down (no chance to get the tech demo anymore
) nevertheless the screenshot impressed me much.
My first thought after seeing this 404 of your webpage was, oh no pls don't let this project be abandoned, but after this post I'm eased that this project is still alive. Keep the work up guys, can't wait to see more of these good looking results
My first thought after seeing this 404 of your webpage was, oh no pls don't let this project be abandoned, but after this post I'm eased that this project is still alive. Keep the work up guys, can't wait to see more of these good looking results
-
MacCurtis
Where to Download
Hi, I have searched everywhere to get this demo, does anyone know if it is still available as i would love to try it out.
- Erik Bauer
- Adept
- Posts: 252
- Joined: Thu Jan 11, 2007 1:44 pm

