Great concept, I enjoyed it a lot; the Ambience sound its superb; the movement of the screamers are scary, the first time I ran the game I didnt see any party (only 1 hero) or combat interface and I just run like hell from them and used the old "Door Kill" on them LOL (Very nice, I think DM its the only game ive played where you can use a door to kill something

)
I though "theres something wrong" and realize that I should use the 1024 resolution (I was using 800x600).
The second time I ran the game, payed more attention to game play, nice you can throw things (killed the last screamer using this technic), the lights are great, its sorta scary to see the bats appearing from the dark, see a lot of possibilities with lighting effects in this game; the engine runs smoothly, and the walk feel its sweet.
Finished the demo in the second attemp: 43 mins 23/23 mosnters killed 5/7 treasures found
my specs: Pentium III at 750mghz
Windows XP
256 Ram
Geforce 3 MMX
Bugs: "Couldnt fit screen blahbalhsomething" both in 800x600 and 1024x768 just when executing the game, this didnt stop me for playing, but the game cannot be played as intended in 800x600 mode
In the "portal" (tranportator, warp, wharever its called) almost at the end of the level where you need to throw something timing the "on-off" of the portal, once you retrieve the axe and you walk into the portal, you appear in a glich inside a wall (all dark), but I was beable to get out of the glicht.
Very nice work, I really want to see this project in a more advanced status, good Work bro! thank you very much.
(sorry about my crappy english)