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Re: Dungeon master space ! Empty your cache !

Posted: Sat Apr 20, 2024 9:46 pm
by Dadoomars
Because I update often the demo, don't forget to empty your cache before playing :) If you want to see the last fonctions working.

Re: Dungeon master space ! version notes

Posted: Sun Apr 21, 2024 4:14 pm
by Dadoomars
From now you will find on the staring screen of the game a link to the version notes document.

Re: Dungeon master space ! To the next level.

Posted: Mon Apr 29, 2024 5:05 pm
by Dadoomars
Hello :)

The beta will be soon open without invitation code, but the reserved access will remain for really interested people that have a few time to help the dev of game.
I got surprised to have really few advice and so many view ??? So I searched other sources of comments.
It seems that they were a bit desapointed by the big graphic change between tiles, and it is because of the AI involved in it.
So I hired a 3d artist to make the structure of the main world that will contain all others : the space ship.
And the result is far better than I thought at first.
In the same time I finished the game story, and prepared big surprises for the future player. Prepare to explore in holo decks a lot of places you know and loved inspired by :
- Rivendell,
- Startreck,
- Vikings,
- monastere
- broceliande forest,
- pirates,
- 1900 victorian casino...

A lot of work, may be no pubic updates. I don't know.

I wish I had more visibility on this board, but to be in the "other" sub/sub/sub folder do not helped.
I wish had a specific one.

Re: Dungeon master space ! Doing tuning...

Posted: Fri May 10, 2024 1:17 pm
by Dadoomars
Hi there, Doing fine tuning and tile set and characters according to original DM characters look and feel ;)

Re: Dungeon master space ! Guess who ?

Posted: Sat May 11, 2024 12:24 pm
by Dadoomars
Image

Re: Dungeon master space !

Posted: Sat May 11, 2024 1:18 pm
by Prince of Elves
Well the body proportions look way less creepy on that one but what's with the hands?!

Re: Dungeon master space !

Posted: Sat May 11, 2024 8:17 pm
by Dadoomars
Yo!
Ai graphics are improving fast. I had to delete all previous characters, and redid all the tile graphics.
This will delay the final game because it takes a lot of time and ressources, every character rendering is about 60s and the first render isn't the good one, need almost 10 rendering for one acceptable one.
I want the best for this game, so I am on fine tuning everything. The motor is OK, the tiles are Ok about 20 tiles for every set. Let you see this character improving when done :)

Re: Dungeon master space !

Posted: Sat May 11, 2024 8:49 pm
by Prince of Elves
Ah I see :) Well, as long as there's an obvious improvement it's totally worth investing the time (in my opinion)

Re: Dungeon master space !

Posted: Sun May 12, 2024 12:33 am
by Dadoomars
Certainly.
Ai graphics are a new ressource, it has a really new way of scripting with so many parameters !
The very special thing is that when you get an image to work but that has issues, you can draw by hand some stuff, even very badly, and the Ai will correct it and uniform the picture. I encourage everyone to try, it's a game in itself and a good way to loose so much time !

Re: Dungeon master space !

Posted: Sun May 12, 2024 7:45 am
by Sphenx
It is great to see someone working on such projects, thanks Dadoomars !
Dadoomars wrote: Fri Apr 19, 2024 9:16 pm Fixed functions to adapt the game to computer or smartphone screen...
I want to test more about your game however the screen issue is quite bothering me : on computer, I can't get full screen and I did not see the interface to control the character. I switched to phone to get more of it and actually being able to start moving around. I am not specialist about computer vs. mobile screen handling and I wonder if some others do have the issue. But that would be nice if you could look more into it, or is there a specific configuration to use ?

Re: Dungeon master space !

Posted: Sun May 12, 2024 9:51 am
by Dadoomars
Thank you very much, it is now fixed, you can go full screen, but may be you will have to clear your cache to see the full version. This is an issue because i use a 2k monitor ;) and i did not see it on such big screen.

Re: Dungeon master space ! Magenta worm

Posted: Tue May 14, 2024 2:20 pm
by Dadoomars
Old friend !
Slow motion.
Image

Re: Dungeon master space ! New generative AI

Posted: Mon May 20, 2024 11:02 pm
by Dadoomars
I had some weird issues with mage.space in generating characters, tiles were fine but characters had spaghetti fingers and too many of its.

Now I use a paid account in leonardo.ai and the fingers are better, the characters real like. I post one below.

Image

Re: Dungeon master space !

Posted: Tue May 21, 2024 6:40 am
by Prince of Elves
Way better, and yeah, hands/fingers are an issue even for breathing artists :D

Re: Dungeon master space ! Enemies ?

Posted: Sat May 25, 2024 3:31 pm
by Dadoomars
Ai is improving fast, so I try to follow with good generations, I will make ennemies with this tool, and my be animate then with it also.
Image

Re: Dungeon master space ! Youtube walk around video

Posted: Sat Jun 01, 2024 12:09 am
by Dadoomars
Hello friends in game,

I still work the game, but due to poor return and lack of time, I don't plan to make a second public demo.
Instead I uploaded to YouTube a in game demo I propose you to watch at ;

https://youtu.be/dCpNIV9QyPY

Enjoy !