Stair color original when walls are colored

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andyboy_uk
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Stair color original when walls are colored

Post by andyboy_uk »

In ChiefyDungeon one of the levels has slightly redder walls but the pits and stairs still have the original coloring?

anything that can be done about that?
Regards,

Andy
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George Gilbert
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Post by George Gilbert »

This isn't a bug and RTC is hehaving exactly as designed.

Changing to a different wallset just changes the walls (hence the name!). The other objects (including stairs, pits etc) don't change. As this looks a bit strange what I'd recommend is that you clone the stiars and pits and replacee the graphics with red ones and use those objects on the levels with red wallsets, and the original ones on the other levels.
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andyboy_uk
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THanks George

Post by andyboy_uk »

Ahh ok, thanks George, I had a feeling it may be something to do with that.

Absolutley fantastic work by the way, Im still playing CSB. :)

Dont suppose you are working to recreate DM2 for Windows :roll:
Regards,

Andy
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chiefy
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cloning stuff......

Post by chiefy »

what I'd recommend is that you clone the stiars and pits and replacee the graphics with red ones and use those objects on the levels with red wallsets, and the original ones on the other levels.

clone the stairs and pits? yikes! I think I'll leave that to ppl with the inclination and skill! :oops: I enjoy "nicking" stuff from the DM and CSB .txts that you kindly provided George! :shock: tons of resources there, you can use those txts like libraries
from your old mate
c h i e f y
global chiefy to yer old seadog maties
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George Gilbert
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Post by George Gilbert »

:-) It's much easier than it sounds. I'll post up an example when I get a chance!
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Gambit37
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Post by Gambit37 »

Here's an example of how to clone stairs and change their graphics. I've just completed this for my sample dungeon, so you'll get to see it soon!

Code: Select all

[New - Bitmaps]
ADD	DM2_STAIRS_DOWN_FRONT_0		FILE=(samples\mixed\stairs_down_front_0.bmp)		SIZE=(448,120)	POSITION=(0,120)		SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_FRONT_1		FILE=(samples\mixed\stairs_down_front_1.bmp)		SIZE=(304,190)	POSITION=(0,180)		SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_FRONT_2		FILE=(samples\mixed\stairs_down_front_2.bmp)		SIZE=(194,132)	POSITION=(0,122)		SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_FRONT_3		FILE=(samples\mixed\stairs_down_front_3.bmp)		SIZE=(128,88)	POSITION=(0,82)			SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_SIDE_1		FILE=(samples\mixed\stairs_down_side_1.bmp)			SIZE=(64,182)	POSITION=(-62,180)		SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_SIDE_2		FILE=(samples\mixed\stairs_down_side_2.bmp)			SIZE=(120,124)	POSITION=(0,118)		SCALINGS=(1)
ADD	DM2_STAIRS_DOWN_SIDE_3		FILE=(samples\mixed\stairs_down_side_3.bmp)			SIZE=(148,82)	POSITION=(20,82)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_FRONT_0		FILE=(samples\mixed\stairs_up_front_0.bmp)			SIZE=(448,88)	POSITION=(0,156)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_FRONT_1		FILE=(samples\mixed\stairs_up_front_1.bmp)			SIZE=(304,198)	POSITION=(0,180)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_FRONT_2		FILE=(samples\mixed\stairs_up_front_2.bmp)			SIZE=(186,126)	POSITION=(0,122)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_FRONT_3		FILE=(samples\mixed\stairs_up_front_3.bmp)			SIZE=(126,90)	POSITION=(0,82)			SCALINGS=(1)
ADD	DM2_STAIRS_UP_SIDE_1		FILE=(samples\mixed\stairs_up_side_1.bmp)			SIZE=(64,200)	POSITION=(-62,180)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_SIDE_2		FILE=(samples\mixed\stairs_up_side_2.bmp)			SIZE=(120,124)	POSITION=(0,120)		SCALINGS=(1)
ADD	DM2_STAIRS_UP_SIDE_3		FILE=(samples\mixed\stairs_up_side_3.bmp)			SIZE=(126,90)	POSITION=(12,82)

[New - Objects]
ADD	DM2_STAIRSDOWN			CLONES=(FLOORITEM_STAIRSDOWN)		NAME=(DM2STAIRSDOWN)	BITMAPS=(FRONT0:DM2_STAIRS_DOWN_FRONT_0,FRONT1:DM2_STAIRS_DOWN_FRONT_1,FRONT2:DM2_STAIRS_DOWN_FRONT_2,FRONT3:DM2_STAIRS_DOWN_FRONT_3,SIDE1:DM2_STAIRS_DOWN_SIDE_1,SIDE2:DM2_STAIRS_DOWN_SIDE_2,SIDE3:DM2_STAIRS_DOWN_SIDE_3)
ADD	DM2_STAIRSUP			CLONES=(FLOORITEM_STAIRSUP)			NAME=(DM2STAIRSUP)		BITMAPS=(FRONT0:DM2_STAIRS_UP_FRONT_0,FRONT1:DM2_STAIRS_UP_FRONT_1,FRONT2:DM2_STAIRS_UP_FRONT_2,FRONT3:DM2_STAIRS_UP_FRONT_3,SIDE1:DM2_STAIRS_UP_SIDE_1,SIDE2:DM2_STAIRS_UP_SIDE_2,SIDE3:DM2_STAIRS_UP_SIDE_3)

[Items]
4	DM2_STAIRSDOWN					2	2	0
5	DM2_STAIRSUP					2	2	1
Took a while to get this working as I had to keep testing the position of the bitmaps, but after a few hours (!) I got there.
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