A BIG Thank you
Moderator: George Gilbert
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Please read the Forum rules and policies before posting.
A BIG Thank you
I would just like to say - I stumbled on this site after searching for ages to find a DM substitute or emulator etc.
I used to play DM all them years ago and I would just like to say a HUGE thankyou for making this version. I can now play DM till my heart is content and I think it is a spot on job.
thanks again
Meikle:lol:
I used to play DM all them years ago and I would just like to say a HUGE thankyou for making this version. I can now play DM till my heart is content and I think it is a spot on job.
thanks again
Meikle:lol:
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- Neophyte
- Posts: 6
- Joined: Sat Feb 08, 2003 6:15 pm
thank you
I'd like to second the previous message's thank you. Because of you George, I too can play endlessly and easily to my heart's content. One thing I'm really craving is new dungeons... I know only one has been created (reactor) by Sophia, but do you think that you would ever have time for such an undertaking? Afterall, I think you're really close to having a final working version of RTC =)
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Re: Thanks
Map: http://dmweb.free.fr/Forum , in the dungeons forum
Editing: you can see example dungeons in the Modules/Examples folder, you create a text file like this then enter the line
Compile path/dungeon.txt
It's covered in the readme file, and you can experiment from there
Editing: you can see example dungeons in the Modules/Examples folder, you create a text file like this then enter the line
Compile path/dungeon.txt
It's covered in the readme file, and you can experiment from there
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
AndyBoyUk
hehe AndyBoy, fancy seeing you on here ! Thanks for passing me that DM folder, I certainly enjoyed it my friend and by the looks of it so did you eh ?
I have been coding a new dungeon, 9 levels down so far - obviously not quite up to George's standard, but even so I'm pretty happy with it
the notepad method of level editing is a CYNCH for blitzcoders like us Andy
you should try it
start with examination of George's "the Orange" in \Examples
by looking at this you can see how DM can be coded in notepad
George I add my thanks here, top work m8
I have been coding a new dungeon, 9 levels down so far - obviously not quite up to George's standard, but even so I'm pretty happy with it
the notepad method of level editing is a CYNCH for blitzcoders like us Andy
you should try it
start with examination of George's "the Orange" in \Examples
by looking at this you can see how DM can be coded in notepad
George I add my thanks here, top work m8
from your old mate
c h i e f y
global chiefy to yer old seadog maties
c h i e f y
global chiefy to yer old seadog maties
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
The Chief
Hey Chief, np with the CD, glad you enjoyed it. I actually have a grid style map editor in blitz basic that (Im sure) could be adapted to work with RTC files, I will have to have alook at the format of the data files.
At the moment though I am stuck in KU on CSB with that bloody long corridor and the DETH KNIGHTS that follow you up there.
Git things
Back to the hack & Slash
Later
At the moment though I am stuck in KU on CSB with that bloody long corridor and the DETH KNIGHTS that follow you up there.
Git things
Back to the hack & Slash
Later
Regards,
Andy
Andy
Re: The Chief
When the Deth Knights have cornered you, a wall will open in your back so you can escape..
<p>Komm zur bunten Seite der Macht! </p>
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.
wall opens upon cornering?
Lunever how the heck was that coded in?
trigger=when knights corner=open movable
trigger=when knights corner=open movable
from your old mate
c h i e f y
global chiefy to yer old seadog maties
c h i e f y
global chiefy to yer old seadog maties
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7516
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: wall opens upon cornering?
Make sure you are facing the Knights or the wall won't open...I just run to the dead end, turn round, and keep trying to walk backwards till I stop bashing my brains out, then turn and leg it...Dragon Den, woohoo
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: wall opens upon cornering?
As ameena says, its a directional thing - you could just run and open it yourself, but it is better to use up the space fighting the knights first rather than let them gain those tiles without injury : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: wall opens upon cornering?
I don't know for sure but I think it is a monster triggered floorpad that will open the wall. If you want to know precisely use DMute upon the CSB mini.dat from CSBWin.
<p>Komm zur bunten Seite der Macht! </p>
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.