Could you clarify exactly what DISABLE_SELF does? I assumed that it simply prevented a previously ACTIVE trigger from being activated again, but I'm getting some odd results.
Also, if the above is true, does sending an ACTIVATE command to the trigger re-enable it so it becomes ACTIVE again?
Questions about DISABLE_SELF
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Re: Questions about DISABLE_SELF
The DISABLE_SELF parameter turns an item which had an associated trigger action into one that doesn't (e.g. turns a lock that does something into just a picture of a lock). Internally it actually deletes all the triggering data associated with the item so there's no way of re-setting it.
As a consequence, as your party goes through the dungeon, the ammount of data in the dungeon actually decreases (because as they complete a puzzle the data is deleted) thus improving performance and minimizing the size of the save game file...
As a consequence, as your party goes through the dungeon, the ammount of data in the dungeon actually decreases (because as they complete a puzzle the data is deleted) thus improving performance and minimizing the size of the save game file...